The Salubri have become hated and feared
throughout the World of Darkness because of the lies and machinations of the
Ba'ali and the Tremere. They were=7F healers and the Keepers of Golconda. Thus
they were a threat to all the values which the Ba'ali held dear. They knew what
Tremere did to their Founder. Thus they posed a threat to the new-found power
of the House of Tremere, which would later become the Clan Tremere. But although
the Clans believe these "criminals" to be almost destroyed, but that only proves
how well the Salubri's own Masquerade functions. They are not destroyed _ true
enough, many were destroyed by the pogrom which the deeds of the Ba'ali caused,
Saulot was slain by Tremere and the Magi of the House of Tremere managed to
track down those Elders of the=7F Salubri Clan who no longer desired to exist.
But just as True Evil can never be truly extinguished, so neither can True Good.
Open now the pages of History and learn what have truly become of the Salubri:
The Past of Shadows According to certain fragmented passages from the Book of
Nod, Saulot the Healer was Sired by Enoch First-Ruler, First-born of Caine.
When Enoch followed his Father into the Land of Nod to make him return and stop
the atrocities which his Childer and Grand-Childer committed.
Long did Enoch First-Ruler wander in the hellish wasteland of the Land of Nod,
hiding at day from the piercing Rays of Raphael, the Arch-angel, the Driver
of the Sun, the Ward of the East and at night feeding on the creatures of Lillith,
the Wife of his Father Caine. Disgusted by the crimes he and his brethren had
committed to drink Vitae, Enoch had sworn never again=7F to take nourishment
from the Children of Seth's House.
But for each drop of animal Vitae Enoch drank, his Hunger grew. Each time he
denied the Curse of Uriel, the Angel of Death, Enoch's desire grew. The Beast
rose in the First-born and drove him through the sands of the desert in search
of prey. He came upon an oasis where a mortal man was sitting, allowing himself
a rest and his camels water before the travel continued. Enoch came rushing
from the darkness like a Beast of Legend, and the man only had brief moments
to wonder why his camels were fleeing into the desert in a panic. Then Enoch
was upon him and his life's Vitae was rushing from his body at the pace of a
Great Desert Storm. Only when the last of the mortal's Vitae passed the stony
lips of Enoch, did his Hunger release its grip on his soul and he looked at
the face of his victim.
The man had a gentle face, on which was visible a compassion and a gentleness
which rivalled the divine light which shone from the eyes of Gentle Gabriel,
the Lord of Mercy. Enoch wept tears of deep red for the breaking of his own
oath, and for the shame he felt at having ended the existence of such a gentle
creature.
He was weak from the years of wandering, and this weakness combined with a desire
to talk with another thinking creature, made Enoch share his Vitae with the
man and thus Saulot became the Childe of Enoch First- Ruler. Saulot was a philosopher
and a gentle soul. Enoch spend an age with his Childe, feeling a measure of
happiness for the first time in what felt like an eternity. He treated his Childe
with the respect of a brother and spoke with him like he would with an equal
man. Saulot was a great comfort to Enoch, and just as Enoch did learn Saulot
many secret things, so did Saulot possess wisdom which was a Sweet Vitae to
the First-born.
But even the gentle manner of Saulot was no match for the Beast which lies ever
waiting within the breast of the Ancients and their Childer alike, a Beast seemingly
more powerful the closer the Cainite is to the Great Father. Enoch watched helplessly
as Saulot began to display the same behaviour which had driven Enoch to search
for his Father. He watched as the morals of Saulot began to crumble like a poorly
constructed house during a storm. He watched as Saulot the Healer became Saulot
the Beast. Finally he could stand no more, and fled into the Land of Nod, and
out of the Chronicles of the Cainites, forever.
Saulot created Childer of his own, and like Enoch his Beast loosened its claws
from his soul and he watched in shame the actions of his Childer. He saw his
own first-born Shaitan, a philosopher like himself, turn ever more vile and
corrupt. He saw how the debate war he and Shaitan had waged upon each other
for centuries began to evolve into something more. Saulot had claimed that the
Curse was merely an obstacle on the path towards perfection. Shaitan had argued
that while his Sire and all other Cainites accepted the Curse, he would not!
He would not have a powerful curse upon him for something Caine had done, nor
would he let the power which came with it be unused. If the One Above had put
Shaitan and his fellow Cainites above all other creatures in Creation, then
surely that position should be used to attain absolute power and thus exact
vengeance upon the One Above. Shaitan seduced many of Saulot's Childer to his
way of thinking, and they build a city in the lands of Kala-At-Shergat which
they turned into a Hell on Earth.
At this Saulot, like his Father, and his Father before him, he cried crimson
tears over the crimes of the Cainites and walked East, into the Land of Nod
and away from the hell he had been partly responsible of creating. In the wastelands
of the Land of Nod, Saulot freed himself of his Beast. He regretted his actions
and those of his Childer, and wanted to right what was wrong. He desired forgiveness,
and to rid his soul of the Beast. In his sleep the Archangel Gabriel appeared
before him, as he had before Caine, and he said unto Saulot: "Grand-son in Darkness
of Caine, the Son of Adam and Eve, you alone of all your brethren has asked
for forgiveness. The mercy of the Father is greater than any of your kind will
ever know, for he has laid open a path for you, a road of Mercy which is known
as Golconda. For those of you who desire it, they may walk on that road into
the Light once more. But only those who truly seek forgiveness and salvation
may find it, only those who are willing to deny the Anger of Caine. You must
be the prophet for this truth! You must return to your kind and tell them of
the Mercy of God. Let them know that those who seek salvation and Golconda shall
find it." With these words, Gabriel kissed the brow of Saulot and returned to
the Heavens.
Saulot spend a long time meditating over the words of Gabriel. He turned his
gaze inwards and travelled through the darkness of his own mind, like he had
long travelled through the darkness of the wasteland of Nod. He confronted his
own daemons, and those send to him by the Archdaemons of Hell who had told Caine
the secret of the Embrace, and who wanted to corrupt his Childer. Saulot made
a tidal-wave of tranquility and serenity flood his mind, and silence the voices
of Those Below. He cast them out, and allowed only the gentle, yet piercing,
flame of Golconda to burn within him. When Saulot opened once again his eyes
to the world, a third eye opened in his forehead where Gentle Gabriel had kissed
him, an eye from which shone the light of wisdom and forgiveness.
Saulot walked the East for many years before he returned to his brethren. On
that journey he sought out the philosophers and enlightened of the lands which
he passed through, and based on what he knew, and what he learned, Saulot came
to master the Discipline of Obeah.He returned to the Second City to witness
its fall he was horrorfied at the corruption which had spread throughout the
Great City. Saulot sought out those of his Childer who had fallen from grace,
and attempted to redeem them. Those he could not save, he destroyed! Not willing
to allow his own mistakes to spread more evil in the world, Saulot would rather
risk his own tranquility than turn the other cheek.
Saulot began to spread the Word of Golconda, but it was drowned in the bloody
War between the Second Generation and their Childer.
With the Second City destroyed and the Cainite society in ruins, Saulot and
his Childer followed the streams of people to the city of Shaitan, and saw how
depraved and evil his Childer had become. He was there, when the Cainites lay
siege to the city, broke through its walls killed its inhabitants _ mortal and
immortal alike. Saulot also heard the whispering which bagan even then. Whispers
which blamed Saulot and the Salubri for the fall of the Second City. If one
of his Childer could create such a hell in Kala-At-Shergat, it should prove
a minor matter to lay waste to a Great Cainite City. But Saulot dismissed such
talk as the repercussions from the loss of their home. He made Kala-At-Shergat
his new home, and began to heal the battered souls of the Cainites.
Those whom Saulot Embraced after having reached Golconda, and those whom his
Childer Embraced, were all believers in his visions, and all were taught the
Words of Saulot, which are still preserved in the Book of Nod, and in the Eight
Scrolls:
These words, as they were first spoken
by Saulot, came to be the foundation on which The Three Philosophies of the
Salubri was build
But the Ba'ali, the brothers and sisters of Saulot's Childer and Grandchilder
feared the teachings of their Father. They feared it because it would bring
light where they were creating darkness, it would bring forgiveness where they
were sowing hate, it would bring the peace from Above where they were igniting
the flames of Below. Thus they began to commit crimes in Saulot's name, crimes
which made Shaitan below his daemonic laughter from across the Oceans. Although
a few of the Elders knew the truth, they were unable to prove anything and soon
all the Salubri were branded as Outcasts, and hunted in every city, every land
where the Cainites held any power.
Thus it came to be, that the healers became afraid of using their powers, and
many could only weep in silence and secrecy as their Brothers and Sisters tore
themselves apart in the War of the Ages. Saulot despaired at the ignorance of
his Brothers and Sisters, despaired at the way he was prevented from healing
the schism between the Generations. He saw how the Evil which the Cainites committed
grew and grew in proportions as the Damned grew more and more in numbers, and
foresaw that as just as the Third Generation had rebelled against the Second,
and the Fourth against the Third, so would the Childer of the Fourth Generation,
and the Childer of many Generations after that rise against their Sires. Rebellion
would become their only possibility if they wanted freedom, as the Elders grabbed
more and more power, leaving the Young with less and less influence on their
own lives. The frustration grew stronger in each new Generation, as they saw
the power flow away to fill the cups of the ever- thirsty Elders. Saulot foresaw
a time where the rebellious Young would be so great in number, that the God-like
strength of the Antediluvians would matter little the world would drown in blood
when that happened.
Saulot thought long and carefully about this, his mind darkened by the horrible
future he saw lurking. He spoke with the most intelligent and sharp members
of both the Living and the Undead world, he exchanged opinions, shared experiences
and finally came up with a possible solution. The problem essentially had its
basis in the power-lust of the True Elders of the Cainites the Methuselahs and
the Antediluvians. He recognised that Shaitan had permanently destroyed his
chances of preaching openly of Golconda the Elders believed Saulot and his Childer
to be responsible for the crimes of the Ba'ali, and their Childer believed them
and needed look no further than the smoking ruins of the Second City, and the
horror of Kala-At-Shergat, to see that the accusations were true. Saulot believed
he could remove the fears of the Cainites, by spreading the Truth from the Elders
to their Childer. He knew, he had time on his side. Eventually, the Beast would
gnaw away the reason of both the Methuselahs and their Childer. Eventually,
they too would become Beasts and destroy with abandon. Eventually, they too
would despair at an existence which they would have to spend drenched in the
blood of the innocent. Like Caine, Enoch and Saulot had before them. Eventually,
they would seek a way out of their own personal hell. Eventually, they would
hear of Golconda and desire the lore of Saulot. Saulot saw all this in an instant,
and decided to become the soothing voice which would speak to the Damned from
the darkness. He would be there when the time was right. Saulot became obsessed
with the idea of how he could save his kind from the Beast. He did not for a
long time, see the pain of his Childer. He did not see that they suffered like
he did, at the fact that they could not speak their mind, or try to bring peace
to the raging minds of the Kindred, without risking Final Death. They needed
a mountain of strength, on which they could rest and heal their own wounds,
but Saulot was too occupied with his pet project to notice this. He did not
see that his Childer began to divide into the fractions which would later become
the Three Philosophies. The Salubri needed Saulot to interpret his prophecies
and his teaching, but he was not there, and thus the fractions continued to
believe that they held the One Truth.
Saulot was wandering the world, and observed the Cainites from the shadows.
He searched for those who would have their souls destroyed and their minds broken
if they continued to participate in the petty wars of their siblings. Those
who despaired, heard the gentle voice of Saulot and welcomed his teachings of
Golconda. As Saulot's teachings entered the hearts of more and more Cainites,
he saw a possibility to employ them against the Evil the Ba'ali had let loose.
He began to articulate ideas of a group of Elders who could spread the vision
of Golconda through the ranks of the Young, and he began to introduce the Golconda-
questers to each other. While Saulot pushed gently on, these students of his
ways began to talk of and plan the structure of the organisation which would
later become the Inconnu. Some moved to the threshold of Golconda very quickly,
others fell many times alongside the road, but all did they move towards the
Path of Mercy. Many released some of their iron-grip on the world, and gave
more room to the other Cainites, and a few began to discuss a new structure
of the Cainite society. Apparently, salvation had once again moved within reach
and the machinations of Shaitan and his foul brethren could be undone.
Saulot rejoiced that his plans were finally beginning to bear fruit, and saw
the end of the pogrom against all Salubri. But then he had a terrible vision,
in which he saw Cret the Ventrue Sorcerer plan a permanent base for the Inconnu,
and he also saw how his own ideals for the group and his beliefs of Golconda
were drowned in blood and sacrifices. Saulot was cast from his throne of ideals
and directly into the pit of despair. In his disappointment, Saulot decided
that he wanted nothing more of the world, and entered Torpor.
His Clan and his students of the newly created Inconnu were left to fend for
themselves, but for most there were no question of what they had to do: the
teachings of Saulot and the Path to Golconda had to be made known to the Cainites,
lest they all become like the foul Ba'ali. The Salubri began to crack under
the strain of suddenly having their Founder disappear from their world, and
the Philosophies began to crystallise. Some Salubri believed they had earned
the hate of the Clans, by inheriting all the sins of Caine, and they went to
perfect their spirit and destroying themselves upon achieving perfection, by
Embracing a new Childe and making it drink all their Vitae. Others became the
prophets of the Cainites, spreading the word of Golconda and the teachings of
Saulot, until they were extinguished by Ba'ali or members of the Clans, who
still blamed them for the destruction the Ba'ali wracked in Kala-At- Shergat.
Finally, there were those who saw it as a sin to await the fangs and claws of
the Clans, thus letting Evil gain even more power. Why, when they knew who were
pulling the strings? Why, when they could destroy them and lead the Cainites
into the light?
These three types of beliefs became The Three Philosophies, and were all based
on the Words of Saulot. These Philosophies are not as structured as the Paths
of Enlightenment, which some Cainites follow, but merely gave rough guidelines
for the Path to Golconda. The belief for all three Philosophies was, that the
Path to Enlightenment was far to personal and individual to be confined within
a framework of words. If that happened, one would come to seek the perfection
of the words and not the perfection of one's deeds and soul.
This Philosophy is the one which is associated
with the Clan. Once the Salubri has attained Golconda she commits suicide by
forcing her Childe to Diablerise her. The reason for this seemingly strange
behaviour is, that the Salubri believes that while it would be unforgivable
to create new Progeny, it would be even worse to attain Golconda and then keep
other beings from walking the more difficult but infinite more promising road
to Golconda by being a Cainite. They Embrace only those they find most promising,
as they see the way of attaining Golconda as a Salubri as a fate which must
be reserved for the greatest of spirits.
Those who hold this Philosophical point of view, believe themselves to be sinners
who have been chosen to endure hell as a vampire, to help them achieve Golconda
and through that Ascension. They must perfect themselves in mind, body and soul
before they can achieve Golconda. They must live pure lives, in which they must
overcome the ravenous thirst of the Beast by denying it any foothold. Because
they have taken upon them the sins of the world, they must lead lives of complete
balance. They meditate intensely and focus their mind completely on their task
ahead. The followers of this Philosophy deny themselves pleasures and excesses
of every kind, believing such to upset the balance of their soul and endanger
their walk towards the light of Golconda. For this reason, they may seem very
cold and removed from their surroundings, because they are constantly focusing
upon maintaining balance.
Because of the belief the followers of this viewpoint hold, that they are the
scapegoats of all Creation, they have been nicknamed "Lambs" by the other Salubri,
or "Scalers" because of their constant worrying about the balance of the scale
of their souls. They refer to themselves as "Ascensionites."
They also believe that they must help others toward achieving a State of Perfection,
which they term the Ascension in accordance with the Philosophy of the Tradition
Mages. Like them, they believe that although the Salubri are already Enlightened,
they will become less than perfect if they do not attempt to guide their fellow
beings unto the path to Golconda, a path which will eventually lead them to
Ascension, a state of unification between mind, body and soul. All followers
of this Philosophy are pacifists, who will defend themselves by escaping their
enemies. Violence is an indulgence in powerful negative emotions which will
upset the scales of balance, while surrendering to their enemies would be to
cast themselves into a void of indifference, which would also upset the scales
and stop their own Ascension and hindering them in assisting others in attaining
that blessed state of being. But they may never force their beliefs upon others,
only those who want to listen to their own inner voices should be offered help.
The Salubri who follow this Philosophy,
have split into two fractions. Under one they are known as "Golcondanites",
but are split into the Redeemers and the Preachers. They are all in even greater
danger than the rest of their brethren, as the beliefs they preach are only
a hairsbreadth away from the Ascension Philosophy of the Tradition Mages. Therefore
they are targeted for "correction" by various branches of the Technocracy who
usually believe them to be Celestial Chorus Mages. Of course, when (or if) they
discover their mistake, the Salubri in question is still going to be corrected
as she is preaching Forbidden Words to the Sleepers, and disturbing the Reality
of the Technocracy. Of course, the agents dispatched to deal with the Salubri
will usually have their hands full, as these Cainites believe in defending their
religion with Claw, Tooth and all the Power of Caine.
The "Redeemers", as the followers of the indoctrinating branch of the Philosophy
have been nicknamed by the other Salubri, are very militant and fanatically
religious about their beliefs and have been known to attack those who oppose
them. They believe that all the sentient beings in this world must be brought
unto the Path of Mercy, whether they want to or not. For these Salubri to attain
Golconda, they must first herd all of humanity unto the Path of Mercy _ willing
or screaming and kicking _ it matters not. Sadly, many such Salubri are behind
the surge of Eastern religions which have flooded the Western world in the later
years, recruiting followers among the weaker souls and brainwashing them into
fanatical acolytes.
It does seem rather strange that these Salubri are trying to force people into
a state of harmony and serenity. However, this twist of the Philosophy has been
developing over the last 600-800 years and is followed mainly by the younger
members of the Clan, some of the Salubri Elders believe that some Order of Tradition
Mages, most likely the Celestial Chorus, have been corrupting the minds of the
young and thereby gaining a very effective cover for their own activities. Other
Elders argue that making Cainites run rampant with religious fanaticism and
thereby harming the Kine is unthinkable for the Celestial Chorus Mages. They
speak of the Dark Ones, the Mages who serve the daemons of the Netherworld,
the foul Nephandi who rival even the Ancients in power. Proper allies for Shaitan
and his Progeny in their attempt to destroy both the Salubri and the world.
The Elders do, however, agree that Mages of some sort are most likely behind
some of the mindframe behind this Philosophy as it is very close to the system
of belief the Mages adhere to.
The original Philosophy, which is still followed by some of the Golcondanites,
was based on Saulot's teachings of peace and harmony. The Salubri who still
follow that pattern of thought, are nicknamed "Preachers"or "Prophets." They
believe that although it is very important to spread the One Truth, it must
be accepted by the individual, not forced upon it in an attempt to mass-indoctrinate.
For if a set of beliefs is forced upon the individual, it can never truly make
the beliefs its own, and how can one achieve Golconda when living oppressed
by a forced truth? The Preachers agree with the Redeemers on the fact that all
sentient beings must reach Golconda before all can step on to the next level
of consciousness. But they argue that the method the Redeemers have chosen,
is as much a rape of the mind and soul as the methods used by Ba'ali and Tremere
Vampires.
As both groups believe in their own version of the One Truth with a fanatical
zeal, it is hardly surprising that a state of almost-religious war exists between
them.
The Redeemers argue that the only way to open the minds of the Sleepers, is
to force them unto the correct road. The state of affairs have changed greatly
since Saulot first preached his beliefs, and today (meaning the last 600-800
years) humanity has become so stagnant in their way of thinking, that the gentle
methods of the Preachers are a waste of time and energy _ rude awakening is
the only way!
The Preachers argue that if this is so, how can one explain the tremendous development
which has taken place? They also refer to their prophesies on a regular basis,
yet another way to argue that they hold the One Truth. The Preachers have an
overwhelming majority of prophets in their ranks, whereas the other Philosophy
followers have almost none. Saulot was a prophet, and it is only right that
those who follow the One Truth are gifted with the gifts he also had _ a mark
of authenticity if one will.
This Philosophy is held by most of the
Elders of the Clan, at least those who have not tired of this world, and gone
into Torpor or ventured out in search of enemies which they can drag screaming
with them to the Abyss before they die the Final Death. Some of these Elder
Salubri have entered the Inconnu, where they pose as Elders of other Clans,
working with the small hope that things will change if more of the Elders of
the Clans reach Golconda.
The rest have been battling the Forces of Evil ever since they were driven from
the city of Shaitan in the lands of Kala-At-Shergat. They have entered the shadows
of their enemies in order to fight from the same position as them. They have
chosen to manipulate their enemies and pitting the world against them, just
as their enemies have been doing unto them for millennia. They move in uttermost
secrecy, leaving no trail behind for their hunters and ever creating turmoil
in the world of the Children of Seth and the Children of Caine, enabling them
to move in unseen and hurt their enemies from within. In many ways, they operate
like undercover agents, sometimes even assuming false identities for many years
in order to make as much damage as possible.
The belief of Golconda held by the followers of this Philosophy differ from
that of the two others. Mainly because they believe that only the Innocent must
be lead to Golconda. However, by innocent is not meant "pure from taint". The
innocent are those who repent and seek true forgiveness _ those who are willing
to learn from their past are ready for Golconda. Those who are not willing to
learn, but continue to wallow in their crimes, deserve the Hell they get. The
followers of this Philosophy also desire to save the other Salubri from their
foolish ways, but since they must always watch their step, this has proven to
be an extremely difficult task.
These Salubri have decided that they must battle the enemy with lies, illusion
and subterfuge, thus many walk a thin line between Golconda and Beast. They
have decided that they are willing to sacrifice their own serenity in the battle
against their enemies and the enemies of all Creation. If they lose their firm
position on the Path of Mercy in destroying an Acolyte of Destruction, that
is a small offer. They believe firmly in their cause, and are almost impossible
to stop once they set their sights on something. But they also know that they
must never lose the True Purpose, namely that of leading the innocent towards
Golconda. The battle against Evil is merely a means to secure the safety of
the bodies and souls of the innocent, it is not an end in itself!
Sadly some of the Salubri forget this, getting so caught up in the battle that
they do not care what happens if they can only manage to destroy their enemy.
In such cases, the Salubri have little choice but to remove the Cainite from
the Shadow War _ hopefully only by restraining him until he can see the errors
of his ways, and find Golconda again.
These Salubri are rarely detected as Salubri by other Cainites, as they behave
and think completely different from all other members of their Clan. They will
fight for their ideals and the ideals of Saulot until Final Death _ either that
of their enemies, or their own. As none of the other Salubri know of the existence
of this=7F Philosophy, they have no nickname. Under one they call themselves
"Purifiers", but have split into two groups: the "Flames" and the "Swords",
and have banded into two sects named the "Flames of Serenity" and the "Swords
of Saulot." The sects operate in the Eastern and Western part of the world respectively,
although they often chase their enemies unto each other's territory. The sects
are organised around a religious framework. Each sect is headed by a Highpriest
(the Eldest Salubri in the sect), who is advised by a Council of the Ages (composed
of Salubri of various Generations), who passes down orders to a body of Priests
and Priestesses (usually Elders of the 5th through 7thGenerations) who function
as advisors and scholars and who are above the Templars (the rest of the Salubri
who does not wish to hold positions of leadership). The Highpriest(ess), the
Council of the Ages and the Priests(esses) compose the brain of the sects, and
the Templars the fighting body. The sects are however by more democratic than
the Camarilla and the Sabbat, being based on the leadership of the most wise
and knowledgeable and drawing upon the power and knowledge of all Generations,
thereby not giving all power to those who the closets to being Firstborn, as
is the case with both Camarilla and Sabbat.
The sects keep a close contact to all their members, as well as to each other.
They have learned that their efforts can be completely nullified if one hand
does not know that the other is about to strike.Given the religious thinking
which permeates this Philosophy, it is hardly surprising that the most firm
believers in it have True Faith. Such Salubri come as a hideous shock for the
Ba'ali who encounters one, believing an easy kill to be at hand. Especially
the most Ancient of the sects have this characteristic, and have often been
mistaken for gods in the past.
As Saulot entered Torpor, to escape a world
in which he had seen only Evil, and Good overcome by Evil, the Blood of His
Blood were left to fend for themselves. A few of the Elders followed Saulot
to safeguard him, some entered Torpor tired of this world and hoping to awaken
to better times, but most were left in a hostile world. The Philosophy of Ascension,
the Philosophy of Golconda, and the Philosophy of Purification (and the two
sects based on that particular belief) developed very quickly, giving the lost
Childer of Saulot a focus which they gravely needed in a world filled with beings
who desired only their destruction. Many of those who entered the "Flames of
Serenity" and the "Swords of Saulot" faked their own deaths, sometimes even
masking as the Cainites who had attempted to kill them, making the Ba'ali and
the Clans believe that they had almost wiped the Salubri from the face of the
Earth. This is the Masquerade of these Salubri, which they call The Way of Shadows.
Their enemies did not see farther into the shadows in which they themselves
did stand, they saw only the Salubri who followed the Philosophy of Ascension
_ Cainites who had clearly gone as mad as any Malkavian, and now followed a
belief which would destroy them all sooner or later. They did not see the three
eyes which watched from the shadows and learned who the true enemy was. They
did not see the Cainites in their midst who wore false names and faces. But
they felt the force of the sects when they lashed out from the shadows. Blows
which made them run around like ants who just had their nest destroyed, ants
who screamed "The Nictuku", "The Secret Masters", "The Damned Blue-Bloods" and
"The Setites." But there were also those _ immortal and mortal alike who felt
the gentle kiss of the Salubri, as it had once been given to their Father by
Gabriel, and found their way into the Light, who trod firmly on the Path of
Golconda.
A few Salubri Elders chose more direct roles in the Jyhad, masking as Gods and
Elders of other Clans, rather than manipulating events from afar. As the practise
of posing as Gods was widespread amongst all supernatural creatures, it is hard
to tell who are legends, who are Salubri and who are other Cainites, Mages or
Daemons. The Salubri who posed as Gods were concentrated in Sumer, India, Egypt,
Greece, and Scandinavia.
Egypt
The Egyptian mythology have at least two Gods which have been positively identified
as Salubri.The Moon-god Khons from Theben, had several aspects, one of which
depicted him as a man with a falcon's head crowned with the new moon and the
full moon. A fairly clear reference to the closed and opened third eye of the
Salubri, and the head of the falcon also tells of the clarity of vision which
is attributed to many Salubri. Khons was invoked in matters of disease and healing,
and was then known as Khons Who Gives Advise.
His close association with the falcon and the moon draws a clear picture of
a ancient Salubri named Xalmakhar the Wanderer, who walked with Saulot when
he returned to the lands of Kala-At- Shergat. That particular Cainite was said
to be able to call upon the Moon for help, supposedly causing the Sickness of
the Moon (i.e. insanity) in his enemies. He was also said to be able to change
himself into a falcon and rip out the eyes of his enemies.
Selket was one of the four Goddesses who protected Osiris, and all the dead.
Originally her name was Serket- Hetu which meant "the one who lets the throats
breathe", a name which identified her as a Goddess who protects all living.
She was said to have an eye which was both healing and lethal, therefore she
was closely associated with scorpions and wore one on her head as a crown.If
she was able to kill with her eyes, that would make her another Salubri Ancient,
namely Vistherathrica. She developed a special Power of Obeah, which allowed
her to reverse the healing effects of the Discipline when the gaze of the third
eye was turned upon someone completely corrupt and evil.
India
Several Salubri are believed to have involved hemselves in the events which
took place in pre-historic India, and several Gods and Goddesses have characteristics
which points towards Salubri powers. The area which was to become India and
the surrounding countries of Pakistan and Nepal, was long in an iron grip of
terror and the suffering attracted the Salubri. Mysterious Cainites who all
descended from the Destroyer-Goddess Kali, ruled the area with terror and blood-letting
on a scale which rivalled the deeds of Shaitan in Kala-At-Shergat. The Salubri
manipulated the Brujah, Tzimisce and Gangrels to attack the foul daemonic Cainites
which were known as the Children of Kali.
Such creatures as Vishnu and Hanumat are identical to powerful Tzimisce, who
could create ever new forms for himself, and a Gangrel Cainite who ruled the
Giant Apes who lived in the area at that pre- historic time and he had a strength
which was unrivalled.
The Salubri apparently took upon them guises of love, compassion and eroticism.
In such forms they could more easily spread their philosophy, as well as influence
the other Cainites in the area.The wife of Vishnu the Maintainer of the Universe,
who was named Shri, a Goddess of Happiness and Fertility who could heal damage
done to man, beast and crops.
A Salubri named Lakshimithia had special powers over the plants of the earth,
and is thought to have known a special Path of Thaumaturgy which dealt with
the growth of all plants and the development of new ones. Lakshimithia is also
known to have been active in Greece, where she was known as Demeter the Goddess
of Fertility.
Parvati, the wife of Shiva the Destroyer in both his aspects as a fierce destroyer,
a healer of souls and an amorist, is also thought to be a Salubri. She influenced
the different aspects of Shiva, and held in herself both aspects of compassion
and hate.
This particular personality-blend existed in the Salubri Sathiumarkha, whom
Cainite legends hold was the most passionate undead ever, a being who knew only
love and forgave those who did her wrong. When the Salubri was Blood Hunted
and driven from the Second City, that all changed. Sathiumarkha developed a
dark side, which was hate and destruction incarnate _ a dark side she was able
to transfer to others by means of altering their minds and souls. But she also
had a side which was love, compassion and desire, the very nature of the Salubri
made flesh. Sathiumarkha invoked these sides in her husband (who is believed
to have been a Brujah who was driven mad with grief when the First City was
destroyed in the Great Deluge), and made him a God both feared and respected.
Sumer
From Ancient Sumer, only one Salubri is known to have played a part as a Goddess.
This was some time before the fall of the Second City, and thus at least one
Salubri have played a part in the beginning War of the Ages, well before Saulot
and his Childer were driven from the city in Kala-At-Shergat.Inanna was the
Supreme Goddess of Sexual Love and Fertility. She was also said to hold power
over life and death, capable of restoring the pure and the innocent back to
life, which strongly hints at her real identity. She ventured into the Underworld
where she attempted to dethrone Ereshkigal, the Goddess of Death. She was, however,
defeated, killed and nailed to a wall fashioned from bones and the souls of
rebellious humans. Her vizier Ninshubur divined a catastrophe, and created two
mighty companions of clay who accompanied him into the Underworld in a daring
attempt to rescue Inanna. Here the vizier and the clay people resurrected Inanna,
tricked Ereshkigal and her minions into taking an evil man named Dumuniz in
Inanna's place and returned with her to the world again.
The Salubri Methuselah Nahstradia, constantly battled a daemonic entity named
Ereshkigal, and was known to have converted many Evil Men with her special abilities.
She was rumored to have mastered a special Obeah Power, which allowed her to
resurrect those pure and innocent people who had been wrongly killed either
by accident or by evil deed. Nahstradia was a very sensuous woman who richly
deserved her aspect as the Supreme Goddess of Sexual Love, and was supposedly
able to seduce both men and women mortal and immortal alike with but a glance.
It is uncertain exactly who the Ereshkigal she battled was, as several options
present themselves when guessing at her identity, as she had the powers of several
legendary creatures. The most likely explanation is that Ereshkigal is fact
a "compound entity'"_ meaning several beings who possess similar abilities and
personality traits, are crystallised into a single being. The two most prominent
(an likely) beings are Eresharr and Kish'ghal'rss.
A daemonic Cainite named Eresharr haunted Sumer, and constantly threatened the
safety of the Sumerian cities. She was supposedly able to call upon the Fire
of the Underworld, make the sky black with flying Daemons and turn the rivers
into blood. Whether this Cainite was a Ba'ali, or just one of the many undead
who bartered with Daemons in those Days Before Time, is not known.
However, another creature named Kish'ghal'rss displayed much the same abilities,
but was said to rule her own private Domain in the Underworld, from whence she
could send forth legions of Daemons=7F and other minions. Kish'ghal'rss was
not, however, one of the Damned. The few intact references to her, which have
been found on ancient clay tablets, have words describing her which can be interpreted
as Awakened or Enlightened. This, of course, suggests that Kish'ghal'rss may
have been a Mage, quite possibly a Nephandi.
In Nahstradia's most famous strike against her daemonic adversary(ies), she
ventured into her foe's Domain in the Netherworld, and attempted to reverse
her Evil nature. She failed, and after she had been defeated in battle, she
was staked and hung on a wall in her enemy's throne room where Ereshkigal could
gloat over her foolish opponent. Nahstradia had foreseen this event, and had
asked her closets friend how to rescue her. Ninshubur was himself of prominent
magickal power, and created two powerful clay entities to help him on his dangerous
mission. He also staked and abducted an evil Brujah named Dumuniz, whom he brought
along with him _ knowing very well that Ereshkigal would not be happy when she
discovered that her favorite decoration had vanished.
The powers displayed by the clay people, are very violent and seemingly more
like a force of nature, than a work of magick. Most likely the clay people are
references to the Paradox Spirit Terra Firma, who manifests as a huge golem-like
creature made from earth. Since both Ninshubur and Ereshkigal have natures and
powers which point at possible Mages, a Paradox Spirit is very likely to appear
at some point, when incredible powerful creatures battle.
Ninshubur did manage to enter Ereshkigal's throne room, where he removed the
stake from Nahstradia's chest, reworked the physical appearance of Dumuniz and
hung him in her place. Thereupon the Methuselah and the Sorcerer escaped from
Domain of Ereshkigal, who was said to have crushed entire legions of Daemons
in a furious rage when she discovered that she had been cheated.Nahstradia is
also known to have operated in India, and also in the Middle Eastern area where
she had at least some part in the downfall of the Ba'ali Diabolo, who was responsible
for the crucifixion and death of Jesus Christ.
Greece
In Greece two Salubri are known to have been active. One posed as Demeter the
Goddess of Fertility (see India: Lakshimithia), and the other Athenae the Goddess
of Wisdom.
Demeter was both the Goddess of the Corn, but was also known as Mother Earth,
as she was a Goddess of the fertility of both the earth and the women. She was
capable of creating abundance and famine, barrenness and fertility. Demeter
was identical to the Salubri Lakshimithia.
Athenae was one of the most powerful Goddesses in the Greek pantheon, and in
her aspect as the Goddess of Wisdom she was worshipped all over Greece. Her
wisdom and ability to see with clarity where others could not was legendary,
as was her wily intelligence. She was reknown for sending military advice in
the dreams of the great warlords, advice which would lead to a glorious, but
bloodless, victory. Athenae was beautiful as the dawning day, but she remained
the Virgin Goddess. This may have more to do with the standards of patriarchate
society in which she was Goddess _ sharp, intelligent women were seen as a threat
to the potence and power of the men _ and thus Athenae remained forever the
inapproachable.
Athauzanna was one of the most (if not the most) intelligent and wise Salubri
who has ever existed, and her wisdom and intelligence rivalled even that of
Saulot. She hated violence and war, and constantly intervened with her wisdom
to settle things peacefully. Athauzanna was a gentle creature who desired only
peace, and she was loved dearly by her Brothers and Sisters. The Ba'ali hated
her with a venom because of her ability to settle wars and struggles peacefully,
and were constantly trying to kill her. She disappeared some 1500 years B.C.
and since she was never again heard from, the Ba'ali are thought to have succeeded
with their foul schemes. All Salubri wept blood for her, and the world is a
much colder place without her presence.
Scandinavia
The Salubri even came as far away from their original tropical homelands, as
Scandinavia. A single member of the Clan sneaked her way into the otherwise
warlike and savage religion of the Vikings. Here, as in all the religions in
which the Salubri have played a part, it is a Goddess of Fertility. Freya was
the Goddess of Fertility, Love and also associated with the more dark Prophetic
Magick, which is not entirely in keeping with her aspect as one of the Goddesses
of Light. The cult which surrounded Freya had two sides, one was as the one
who brings fertility to the land, the seas and the mortals, guards marriage
and protects young lovers, and the other associating her with unrestrained sexuality
and dark magick. In keeping with this special aspect, it seems appropriate that
she had two giant black cats pulling her cart. Perhaps this is why the black
cat has been so widely associated with the familiars of witches. The magick
which Freya wielded was mostly rituals which revolved around predicting the
future, but she was also capable of summoning forth terrible creatures who would
hunt those who betrayed their love, and laying terrible curses upon those who
angered her. But as well as having this darker aspect, Freya was also a compassionate
and passionate being. She cried tears of gold when she saw the cruelty of the
world, yet she also gained the souls of those who died because of love. Legends
state that she took many mortal warlords as her lovers, sometimes solidifying
their reign until the point of their death, sometimes pitting them against each
other but always bidding them welcome to Valhall. Being a Goddess of Love, Freya
combines both sides of love and passion. The good feelings associated with infatuation,
mature relationships and solid marriages, feelings which makes those who have
them more human. And the dark feelings associated with unfulfilled love, unrestrained
desire and hate, feelings which strengthen the evil in all creatures and feeds
Those Who Wait.
A Salubri named Gefion was a priestess before she was Embraced, and she believed
in love and hate as the prime forces of the universe. As much as she worshipped
love, she also claimed that love without hate was an unbalanced thing which
could only lead to corruption _ without its counterpart, the other feeling could
not exist. Therefore she embraced both love and hate, making her a very powerful
being, as she fought her enemies with pure emotions and understood the hearts
of mortals and immortals like no other. Gefion was a very capable sorcerers,
and inducing both love and hate, she also had the ability of shapeshifting and
could change into any type of bird if she so desired.
The battle which the members of the Flames of Serenity and the Swords of Saulot
fought, was nor restrained to the activities of those who posed as Gods. The
Divine Salubri (as these Ancients have been nicknamed) are merely the most visible
members of sects enshrouded in mystery and shadows. What exactly the Salubri
(meaning those following the Philosophy of Purification) have been responsible
for, is very hard to discern _ especially since they are not very visible, and
leave no record behind for other Cainites to find. They battled both the Setites,
the Ba'ali and numerous Cainites from all the Clans, mortals, Nephandi and Lupus
Garou _ all who came to close to the edge of the Abyss and became champions
of Darkness and Evil. But if they have fought evil and corruption since the
Dawn of Time, why is the world still going to hell? One might ask such a question,
and the answer lies in the very nature of the Cainites and humanity: Power corrupts!
The Cainites who have held absolute power for millennia know nothing else and
would rather loose their immortal soul than give away an ounce of power. They
manipulate and corrupt as do humans, but since the vampire is the last link
in the food-chain and the predator of all other species, they have taken the
power-games and corruption to new depths. As time gnaws away at the soul of
the Cainites, so does noble purpose tarnish and pure thought muddle up and far
too many Elders have but an thin shell of humanity covering their Beast. The
Elders effect both their Progeny and the Kine, who in turn work back on the
Elders. Thus the corrupt Elders extend their corrupting hand against the world
to wield their influence, but as their power corrupts the hearts and societies
of men, so does the world corrupt them back. This evil cycle has been going
for centuries, and the Salubri is but a faint flame in the great darkness which
envelops the World of Darkness. They fight unfathomable Dark Powers. However,
even if their fight is a seemingly doomed one, what would happen if they did
not fight it?
But the Childer of Saulot does not stand alone as the Champions of Light; the
Mummies, the Children of Osiris, the Tradition Mages, those Garou who have not
lost sight of their real fight in intra-tribal warfare, and unfortunately very
few of the Cainites, stand at their side. Sometimes by chance, and sometimes
as knowing allies. The Champions of Light are few of number, but strong of will
and determination. That is a very small comfort for those who stand in the front
of the battle, and knows the true number and nature of the enemy.
The Purification Sects maintains lines of communication to the Mummies and the
Children of Osiris, as these two groups hold dear many of the Salubri's own
ideals. Both groups fight the Followers of Set relentlessly, and it is a well-
known fact to the Salubri, that Evil attracts Evil. The Ba'ali are often to
be found around places of suffering and corruption, and are as drawn to such
places and emotions as are the Setites, and vice versa. When one begins to turn
the rocks, all the slimy insects will eventually crawl out, and there are so
many sorts of insects! When the fighting starts, the Salubri will hasten to
the scene, often to participate _ but they also believe in observing, and often
they remain in an abandoned area of battle to see who comes out when the storm
settles; very often the powerful beings let their minions fight their dirty
battles, and only come out when they believe that all is safe.
Although the Salubri lived a pressed existence
up through the ages, nothing shook the Clan as the disaster which happened during
the Middle Ages. Tremere and his Council of Seven had all become Vampires in
the year A.D. 1022, when the Magus Goratrix finally discovered the secret of
immortality for which his Master Tremere had searching for. He had a special
potion destilled from the blood of two Tzimisce vampires, and after a lengthy
ritual, both Tremere and the Council of Seven imbibed the potion. They became
immortal, but lost their Avatars. They had to begin harnessing power all over
again. So while faithful servants spread the Curse of Caine throughout House
Tremere, Tremere himself searched for clues to the immense power he had learned
the Cainite Elders possessed. He finally discovered the Secret of the Antediluvians,
and how he could come to possess their god-like powers through Diablerie. After
almost a century of searching by both mundane and magickal methods, Tremere
had located the Havens of several Antediluvians, but he chose Saulot to be his
victim, as he was seemingly the one who was least guarded. In A.D. 1133, Tremere
and the Council of Seven foughttheir way into Saulot's tomb, where Tremere sank
his teeth into throat of the Salubri Father. Supposedly, Saulot put up very
little resistance, and quickly died, leaving Tremere with all the power of his
immortal blood.
The reason for this, has long been a point of fierce arguments amongst the Salubri.
While most agree that Saulot had tired of this world, few can see why he would
want to leave as powermad a person like Tremere with his power. Why would a
being who personified Light and the Good, not resist an attempt by an evil being
to steal his power?
The Ascensionites say that Saulot showed all his Childer, the One Way, by his
supreme sacrifice. They believe that Saulot did not resist on purpose. He had
seen how divided his Childer had become, and knew that they were disturbing
the Karmic Wheel (read: the Golcondanites) by refusing to move on to the next
Plane of existence. Saulot showed that his Childer should sacrifice themselves
through Diablerie; in this way they could pass on their Vitae and beliefs to
even the most corrupt, and give them a chance to uphold the Balance.
The Golcondanites are split into an argument between the Preachers and the Redeemers
(surprisingly enough).
The Preachers say that Saulot sacrificed himself in the way he did, because
he wanted to show that you can never force Golconda upon anyone. If this is
practised, they will only seek you out to kill you for taking their freedom
of mind away.
The Redeemers say that Saulot chose to sacrifice himself to show what happens
if all creatures are left to their own devices. If they are carefully guided
along the stony path to Golconda, they will attempt to murder their saviors
for simple reasons of greed for the power the Enlightened hold.
The Purifiers believe that all three groups are wrong. Saulot was tired of this
world, and allowed Tremere to drain him, where he could have smashed him like
a bug. But they also believe that Saulot had a plan. They argue that he was
the first to reach the blessed state of Golconda, and since he reached this
state of being before returning to the Second City, he must have had the most
powerful and balanced soul ever. While he was in Torpor, his soul must have
travelled the universe and the spheres _ finally Saulot could free it from the
burden of his immortal body. The Salubri are more intimate with the dire consequences
of Diablerie than most other Cainites, since they have been Blood Hunted since
the beginning of recorded history. Their scholars were amongst the first to
discover that the Diabolist actually drank the soul of his victim. The argument
of the Purifiers continue along that line. They say, that while the common Neonate
is stronger in body and mind than most mortals, his is but a child when compared
with his Elders, who again are as infants when compared with the Methuselahs
and finally there are the Antediluvians, who surpass all others in strength
of body and mind. Where the soul of an Antediluvian must be like a bonfire against
a flickering candle-light when compared with that of a Neonate, Saulot's soul
must have shone as a star in the darkness when compared with the other Antediluvians.
Therefore, the Purifiers argue, Tremere could not possibly have crushed Saulot's
soul as does Diabolists normally. While he may have been a powerful Magus, he
had lost that power when he became a vampire, and as such he could not have
subdued the power of Saulot's eternal soul.
In absorbing the essence of the most serene creature in existence, Tremere must
have doomed his own essence to certain oblivion. Given time, the light of Saulot
would burn away the darkness in Tremere's soul, and possibly even give Saulot
a chance of rebirth. The Purifiers of course rejoice when they hear rumors,
that a third eye had opened in the forehead of the sleeping Tremere. But the
hope of Saulot's return is of little comfort, in a world which just seem to
grow more and more corrupt, and where Death is beginning to fold his shroud
around the planet to reap the price he always gets. But the Purifiers also know
that if they despair, the Ba'ali will have won, there will be no one left on
the barricades to ward off the Legions of Evil from an unsuspecting humanity,
and a steadily more ignorant population of supernatural creatures. It has become
easier for the Salubri to move in the shadows of their enemies, for they cast
much longer and darker shadows now, and more and more chose to cast a shadow
on their surroundings, rather than illuminate them with their inner light.
To remind them of their own history and
the forces which they are fighting, the Salubri scholars of the Purifiers haven
taken to write and collect the Scrolls of Salubri. The Scrolls are relics amongst
the Salubri, and have the same importance to them as the Holy Bible has to Catholics.
The exact number of scrolls said to exist varies, and apparently no one are
exactly sure of it. What they contain is another thing entirely. The first 8
scrolls (known as the Eight Scrolls) are written by Saulot himself, and contain
the most important of his teachings and the most clear of his prophesies. According
to Salubri legends, Saulot wrote the scrolls before returning to the world of
the Cainites, in the time where he had only just achieved Golconda. Due to their
age and ancient style, transcripts of the scrolls have sometimes been mistaken
for lost fragments of the Book of Nod. In fact, vast parts of the Chronicle
of Secrets are rewritten prophesies taken from the Eight Scrolls. However, since
Cainite history always seems to be muddled up with facts, lies and phantasies
it is hard to tell if Saulot has had vast influence on that part of the Book
of Nod, or if the passages in the Book of Nod may have influenced his prophesies,
or if both have been influenced by something altogether different.
The Scrolls are part prophesy, part poetic recount of the Salubri history and
part a philosophical tapestry woven from thoughts regarding the nature of the
Salubri, the potential of humanity and the actions of their enemies. Although
the number of scrolls vary, the Scrolls of Salubri are parted into fourBooks:
The Book of Wisdom, which contains the teachings of Saulot and are entirely
written by the Founder; The Book of Nights Foretold, containing the prophesies
of Saulot, and those of his Progeny; The Book of Nights Not Forgotten, a huge
work of poetry retracing the steps of the Salubri of each of the Three Philosophies
(only the history of the Ascensionites have ever reached the world outside the
two Purifier sects); and finally The Book of Thoughts, which is a not easily-accessible
work of philosophy, which thoroughly dissects the world in which the Salubri
exist _ both past and present.
Although transcripts are made from the original Scrolls, which are held by the
Purifier sects, it is difficult to be certain what is the original script, and
what has been added by other Salubri. The Children of Saulot constantly add
material to their holy scrolls, making them more and more detailed, and thus
closer and closer to the "Truth of Saulot". This is when the Salubri have finally
learned all Saulot's lessons, and their third eye opens to see all the worlds
at once for the first time. The Purifiers believe that once they achieve Golconda,
they will be able to perceive the world as did Saulot. Until that happens, their
vision is clouded by their weaknesses, and their vain faith in their own strength.
But only some of the Scrolls are made available for transcripts, and some of
them have never been looked upon with eyes which have not seen the fires of
the city of Kala-At-Shergat. The Salubri fully realise, that should all the
Scrolls and their contents be known, the bloodhounds of the Ba'ali and Tremere
would soon be at their doors. Thus many Scrolls are kept in secret halls in
the two Grand Temples of the Purifiers, and are only available for the eyes
of the most wise and ancient of the Salubri.
Philosophy: The Salubri all belong
to one of the Three Philosophies, the Philosophy of Ascension, the Philosophy
and the Philosophy of Purification which point out the general guidelines of
thought and action for the Salubri who follows them. They are loosely organised,
as they are philosophies more than they are the strict rules of the Paths. Although
the Salubri have Humanity as most Camarilla Cainites, their ascension and descension
are, however, determined much more through the reflection they cast in their
Philosophy, than it is by the loose guidelines on the Humanity Chart.
Goals: This depends also on the followed Philosophy; the Ascensionites
desires to perfect their mind and spirit, and then handing down the chance of
Golconda by killing themselves; the Golcondanites are divided into two camps,
one (Redeemers) who wants to force humanity unto the Path of Golconda with methods
which would make the Technocracy proud, and the other (the Preachers) believe
that the individual must accept Golconda as a thought of its own, or all is
in vain. The two camps only agree upon "the Truth", that all sentient beings
have to reach Golconda before anyone can truly ascend to a higher state of consciousness;
and the Purifiers wants to rid the world of all Evil, beginning with the Ba'ali
and the Tremere, as well as leading the innocent towards Golconda. Some Salubri
tire of their fellow Philosophy-followers, the constant struggle for Golconda
and of the world in general. They enter Torpor like their Founder, and hope
to awaken to a better world.
Nicknames: Cyclops (although the Tremere opts for "Souleaters")
Appearance: The members of this Clan come from a wide variety of gender,
race and age, although the Preachers and the Purifiers seem to prefer people
from the Asian continent and the Middle-East.Once the chosen Kine has been Embraced,
however, they begin to develop the Clan's third eye. While the eye is not always
noticeable (when it is closed, only an eyeslit, which appears to be a small
scar, can be seen), the third eye is extremely prominent when in use.
Haven: The Ascensionites prefer to have their Havens far away from other
Cainites and Kine, while they often have a Coven of loyal followers both protecting
them and providing them with the blood they crave.
The Golcondanites are also split when it comes to choice of Haven; the Redeemers
prefer to live in the cities where they can gather large cults around them and
spread the Truth to as many as possible; while the Preachers prefer to wander
the earth and spread the Word, rarely staying in one place for long at a time.
The Purifiers exist in secrecy, sometimes having alternate identities as Cainites
from other Clans and thus living in full visibility amongst their enemies, sometimes
living in secret places under the city, or in great mansions on the outskirts
of a city, where they can exist without compromising their Way of Shadows.
Background: The Salubri grant the Embrace according to the Philosophy
they follow.
Character Generation: Salubri can have any concept, but very few have
criminal concepts, and only those following the Philosophy of Purification come
from a soldier background.Many have Caregiver Nature, but Fanatic is also common
amongst the Golcondanites, as is Penitent amongst the Ascensionites. Demeanors
vary, but Purifiers tend to chose whichever fit the best with their current
activities.
Mental Attributes and Mental Abilities are usually primary, this is not always
the case, especially with the Golcondanites and the Purifiers.
Those who choose to follow the Philosophy of Ascension, must take five dots
in the Generation Background to represent their Sire's sacrifice for them. The
Purifiers also tend to be of a lower Generation than other Salubri, and never
higher than 10! Many also have Herds of faithful followers to negate the Salubri
problem with feeding (see Weakness)
Clan Disciplines: Auspex, Fortitude, Obeah
Weaknesses: Whenever one of the Salubri takes blood from someone who
resists the Kiss, the Salubri loses one Health Level for every Blood Point taken.
This damage must be healed normally (with blood). The Vampire must know the
target is nor resisting and is at peace in order to avoid the damage. Therefore,
many members of the Clan are either Casanovas or Sandmen.
Additionally, the character must continually strive towards the form of Golconda
his Philosophy demands; any straying from this path will lead to dire consequences
(like the inability to regain Willpower and the loss of certain Powers).
Organisation: There are varying levels of organisation to this Clan;
the Ascensionites have little contact with both each other, and the other Salubri,
but will do anything within their power to help other Ascensionites; the Redeemers
have more regular contact, although they exist in separate units. They are,
however, always ready to fight those who will stop them in their spreading of
the Truth; the Preachers have no contact with each other besides the occasional
encounter on the road, but are also ready to fight like rabid Brujahs if they,
or their beliefs, are threatened; the Purifiers are in constant contact with
each other, through the two sects, and are always aware of the presence of other
Salubri in the area where they operate. Each country is parted into a number
of cells, which each has a body of Salubri attached to it. The cell is usually
headed formally by a Priest or Priestess, who act as coordinators for the other
Salubri in the cell. Each Salubri in the cell oversees a specific area, and
reports back to the Priest(ess) about the status of ongoing operations, new
Cainites or other supernatural beings and of passing Salubri. The Priest(ess)
then reports back to the Grand Temple, and the Council of the Ages. The cells
are usually autonomous and only rarely will the Council of the Ages interfere
with their activities. Only if the intelligence gathered from that area suggests
unseen powers (such as Ba'ali), or a need for reinforcements will the Council
act or if assistance is specifically requested by a cell.
The Grand Temple of the Flames of Serenity, lies on the Koh-i-baba Mountain
in North Afghanistan, where it is protected by powerful sorcery, a very forbidding
and harsh terrain, and the constant warfare between the Afghan tribes. For who
would would desire to travel across a desolated desert of destruction where
danger and potential Final Death lurks everywhere, when relative safety can
be ensure merely by diverting a few hundred miles from one's course?
From that stormy mountain, Highpriest Parsadevetha has been overseeing the battle
against the Dark for the past 1200 years. Ever since, Sathiumarkha tired of
the throne and abdicated to search for new knowledge and the vitality she was
feeling she lacked. The Grand Temple of the Swords of Saulot is situated deep
within Gannet Peak, in the Rocky Mountains. A labyrinthine system of tunnels,
dead ends and traps protects the city of Highpriestess Xachliocoata, who has
ruled wisely from her stony throne within the cold mountain for more than three
millennia.
She was a great Sorcerer-Priestess in the Olmec kingdoms, who regretted the
bloody deeds she had committed to keep her power. Xachliocoata met Xalmakhar
the Wanderer when her despair was greatest, and after the two had spend many
nights in deep conversations, Xachliocoata joined the ranks of the Salubri.
Gaining Clan Prestige: Common for all the Salubri, is the way in which
they award Prestige. The closer one is to achieving Golconda, the more Prestige
is awarded. But since the Salubri does not generally spend all that much time
together, Prestige rarely becomes relevant _ especially since they treat each
other with respect regardless of Age and Generation.
The concept of Prestige has very little meaning to the Ascensionites, as they
kill themselves upon achieving Golconda.
The Golcondanites also (both fractions) award Prestige for the souls which have
been shown the light, also for how long they are along the Path of Mercy.
Although the Purifiers place great value in Golconda, they consider it more
important to guide the innocent and destroy the Evil Ones. The Salubri who are
regarded as having the most Prestige, are those who have fought long and hard
in the Shadow War, and still managed to keep their balance of mind and soul.
Although the sects have their hierarchic structure, this is more for the purpose
of fighting an effective war, than it is to enforce bonds of Prestige upon the
Clan.
Quote: "Nothing can be considered more important than the freedom of
souls. Not just your soul and mine, but the souls of everyone on Earth. Thus
we should consider our trials and tribulations a gift, for such freedom is impossible
without overcoming adversity"
The Salubri are not completely powerless in their struggle against the Dark Forces of the world. They wield the Sword of Mercy and Healing _ not a weapon to scoff. They are the masters of the soul and the mind, and new possibilities open to those who achieve complete serenity.
As the Vitae of Saulot the Healer runs
in the veins of the Salubri, the Path of Golconda is almost a birthright to
them. By no means is this achieved automatically, but the Salubri seems to have
an innate understanding of how to reach this state of tranquility, which eludes
so many Cainites. The Elders of the Clan have left behind clues of Golconda
for millennia, and to the Salubri who understands their language, their way
of thinking and who can discover where the clues are, this is almost like a
marked path which they have but to follow.
A Salubri who reaches Golconda, is of course freed from the ravages of the Beast,
and she is never again prone to the dangers of Frenzy and R=94tschrek for as
long as she remains in Golconda. By accepting herself, she unites both the Man
and the Beast, as she recognises them as inseparable and equally a part of her.
Total serenity is achieved, and the Salubri finally knows freedom from the eternal
blood-thirst, and the overpowering self-pity.
Furthermore, she does no longer need blood as often as does other Cainites,
and loses only a single Blood Point per week, rather than one per day. The Salubri
will also be able to push aside and ignore the need for more potent blood when
they reach the age where many Cainites spiral into a madness of Diablerie.
Because the Salubri is in complete balance, she is open to the Disciplines in
a way no non- Salubri can ever fathom. The body, mind, and soul sing in harmony
and the serenity of Golconda allows the Salubri to ascend the normal limitations
for learning new Powers. A Salubri in Golconda needs not lower her Generation
in order to learn Discipline Powers higher than five, she can learn them merely
by expending experience points.
Saulot's Words This knowledge is the secret
language of the Salubri, which their most ancient records are written in, as
well as anything which is judged to vital to allow those outside the Clan to
see. The sects have special variations of this language, which only members
of the sect speaks, and the most ancient of the Elders speak a version which
has not been spoken in the world since Saulot entered Torpor. Since the language
is a mixture of Saulot's native Summerian Tongue and of those which he learned
while wandering in the East after he achieved Golconda, it has no simple logic
to it, and is impossible to decipher is one does not speak it. The letters used
in Saulot's Words are archaic signs, and can easily be hidden amongst the graffiti
found in cities all over the world.
Since the language is very complex due to its composition of many varied languages,
compound grammar and ancient structure, Saulot's Words is very difficult to
master. Thus a Salubri cannot chose a speciality before attaining four or more
dots in the Knowledge.
Student:You know the basics of the language, and can read and understand
simple words.
College: You can read some of the Scrolls of Salubri although mostly
those written by young members of the Clan.
Masters: You can speak the language and writing in it.
Doctorate: You are capable of reading all the Scrolls of Salubri, except
for the Eight.
Scholar: You could participate in a conversation with the Ancients.
Specialities: Flames of Serenity, Swords of Saulot, Tongue of the Ancients,
Personal Variant
[6] Gaze of Vistherathrica: This
Power allows the Salubri reverse the normally healing properties of the Discipline,
by reversing the negative energies in a completely corrupt and evil person,
and turning them inward against the person. This can prove very harming to acolytes
of Evil, as they are not used to the harm they inflict upon others.
However, if the gaze is turned upon someone who is pure and the exact opposite
of the evil-doer, the gaze will revive the strength of the individual's mind,
and give a sense of peace and balance.
System: The gaze has an effective range of 20 yards. When the Power is
used the third eye will be very visible, and will direct a pure white beam of
light at the target, which will make the Salubri very visible. If the target
is indeed an Evil and corrupt person, the Salubri and her target make resisted
rolls against Willpower (with a difficulty of the other person's Humanity).
The number of dices which exceeds the other person's successes, will equal a
lost Health Level per additional success. Thus, if the Salubri loses, she will
be harmed herself, as her target has managed to repel her attack and thereby
turning the destructive energies towards the Salubri.
If the gaze is turned upon someone who
is completely good, the target immediately has her Willpower Pool replenished,
and receives 2 dices to all dice pools for a number of hours equal to the Salubri's
Humanity, as a feeling of complete balance spreads throughout her entire being.
Note, however, that this can only be done once per story.
[7] Lord of Serenity: This Power allows the Salubri to spread her peace
of mind to an area around her. As well as healing the psyche of the inhabitants
of the area, the Salubri can also feed of the positive emotions which will be
concentrated in the area _ thus removing her farther from the need for blood.
While the Salubri is transforming the emotional energies in an area of her choice,
she can of course use her other Disciplines and personal abilities to increase
the effect. She must also invest some of her own power in the area, thereby
grooming it to feed her.
But only when the chosen area has been completely cleansed and healed of its
emotional wounds (memories of serial killers, knowledge of corruption, etc.)
can the Salubri begin to feed of the positive energies, in stead of feeding
the area. However, once an area has been completely converted, she may begin
to reach out to a wider area, while still receiving power from the already existing
"Heaven", as such cleansed areas are called. Thereby, the Salubri can increase
her power on a continuous basis, and use it to improve the state of a larger
and larger area.
The few Salubri who possess this Power, usually employ it to cleanse an area
which has been heavily infested with Ba'ali, Setites and similar beings (most
likely after the Salubri have won a battle in the Shadow War) or to flush them
out. Just imagine the suffering a completely evil and corrupt Ba'ali would feel,
if the area in which he operates is suddenly permeated with serenity and positive
energy.
System: The Salubri chooses an area which she wants to cleans, and free
from its shroud of depression, corruption and evil. For the Power to have a
payback worth the effort, this is usually a 5-square-mile area. An area smaller
than that, may not contain the necessary number of souls. The healing of the
area is done in any number of ways: the downfall of local gang leaders, removal
of corrupt city officials, ensuring that public means are diverted into the
area to give it a face-lift, arranging for new shelters for the homeless, etc.
The possibilities are endless, and the idea is to spread as much happiness and
make sure the inhabitants have positive experiences in a seemingly hellhole
of a neighborhood. This will begin to affect the behaviour and state of mind
of the inhabitants in a very real way over time _ but remember the World of
Darkness is a very dark place, and the effort needed, to heal the aura of doom
which permeates everything and the depressed outlook of the people, is a lot
more strenuous than it would be in the world we live in. Given time, the inhabitants
will begin to forge a community spirit, and behave in a more responsible way;
assaults and rapes are reported in and the witnesses are ready to testify against
the criminal(s) in a court of law, forgiveness is more likely to happen than
random acts of violence, the inhabitants begin to care about their neighbors
and their immediate environment, etc.
Each week, the Salubri must spend 10 Blood Points to intensify the feelings
which arise as a result of her handywork. This will consolidate the current
results, and make way for the next step up the latter to healing. When an area
of the previously mentioned size has been healed, it will provide the Salubri
with 15 Serenity Points (which works in the same way as Blood Points) each week.
However, the Salubri can only store as many Serenity Points as she has remaining
"free space" in her Blood Pool.
The Heaven becomes a pool from which the Cainite receives Serenity Points, and
for as long as she remains within the city limits she can draw upon them anywhere
in the city and is thus not trapped within the confines of the Heaven. The Salubri
may use all the points on the first day of the week, but that would leave her
with none for the rest of the week. In order to maintain the feeling of peace
and sanity in the area, the Cainite must spend 10 Blood Points, or Serenity
Points, each week. Once the area has been turned into a Heaven, it will become
an area where people are not afraid to walk the streets at night, and where
crime is less likely to occur as the area is no longer divided _ however, to
reach that point requires hard work and is no easy task. Because the Salubri
broadcasts feelings from her own peaceful mind the inhabitants become attuned
to the presence of her, and the most peaceful area will be move with the Salubri.
The people of the entire area will also react to any moodswings of the Salubri,
and the Cainite may destroy months of hard labour by a single outburst of anger.
This is probably why only those who have reached Golconda attempt to master
this Power; they recognise the damage they could do, if they are not balanced
in mind and soul at all times.
As the Salubri has healed one area, she may increase her Heaven by another 5-square-miles,
which must be cleansed in the same way. The Cainite must spend an additional
5 points per week on the new area, until it has been completely corrupted after
which it will also provide her with 15 Serenity Points per week, and demand
a 5 points expenditure of Blood Points, or Serenity Points, per week. This procedure
is repeated each time the Salubri desires to heal a new area.
When a Salubri has succeeded in turning an area into a Heaven, it becomes her
Domain. Anyone who is hostile to the Cainite, and who ventures within the confines
of the area, will have 4 dice subtracted from their dice pool for as long as
they remain in the area. The Salubri will have 4 dice added to her dice pool
for any purpose while within one of her Heavens.
While the Serenity Points may seem as a blessing, they can become a burden if
too many are gained. If the Salubri have more Blood and Sufferance Points in
his Blood Pool than the allowed maximum, she becomes a beacon (and possible
entryway) to entities from beyond the Horizon. As the Cainite cannot contain
the positive energy, it begins to permeate her entire being and finally to leak
out into the Umbra, while also creating a positive field of energy around the
character. In social relations, this becomes rather burdening, as those who
have committed even the least sin or crime, suddenly becomes repentant and want
to confess to the character when she comes within 10-20 feet of them. This draws
attention to the Salubri, which she does not need at all. The Ba'ali and Tremere
are always attentive to reports of any active Salubri, and will be very quick
to make a move if they hear stories of a person who makes people confess their
crimes, and of entire city blocks where crime has suddenly ceased to exist.
Each additional Serenity Point subtracts 1 dice from any Social Roll dice pools
because of the cluster of repentant sinners which always follows the Salubri
around very possibly the dice pool will be reduced below 0, and people will
begin to react with hostility towards the Cainite. Just as people feel threatened
in the presence of too great Evil, they also feel threatened in the presence
of too great Good.
Each additional dice of Serenity which the Salubri cannot contain, increases
the chances of her being detected by entities from other planes some may even
attempt to use her as a gateway. The surplus positive energy registers as Pure
Quintessence just waiting to be absorbed. Each additional point gives the entities
one additional dice to their attempt to penetrate the dimensional barrier. Wraiths
are very sensitive to this energy, and will begin to swarm around the Cainite
already when she has fewer than 5 additional Serenity Points. They sense the
energies of Salvation, and is drawn to it like moths to a flame.At 10+ additional
points, the effectiveness of the Gauntlet/Shroud in the Heaven area, is lowered
by -1, and by another at 20 points. At 10 points, the more powerful Wraiths
will begin to be attracted to the Salubri, and minor Banes and Wyrmlings will
also begin to take notice. At 20+ points, the Cainite might suddenly find himself
to be the focal points of the manifestation of a Nexus Crawler, or an Umbra
Lord. The Tremere, the Ba'ali, the Technocracy, the Garou, the Tradition Mages,
the Marauders, the Nephandi and the Paradox Spirits will take notice at these
levels, and rush to find the source. Thus the Salubri might suddenly find herself
responsible for manifestations of destructive creatures in the very area she
has worked so hard to heal. That is very likely to wreak havoc on her state
of Golconda, and general peace of mind!
The Ancients who can store more than 20+ Serenity Points in their bodies without
exceeding the safe limit, can induce a feeling of serenity, and heal the minds
of the insane, at will merely by spending a singel Serenity Point per person
they wish to affect.
Even though it may seem as if the Salubri can merely settle back and relax once
she has turned an area into a Heaven, this is not the case. It=7F demands hard
work to keep an area completely healed. There are many forces who are not interested
in crime disappearing from an area, or a collective mass of strong minded people.
It is also easy to tempt humans into evil, and Ba'ali and Setite Vampires are
likely to be attracted to a Heaven by its aura of peace. They cannot stand purity,
and will most certainly work to destroy the work of the Salubri and the Salubri
if they discover her. The Cainite must constantly monitor the area, and besides
all the activities naturally sparked off by the aura of the Heaven, she must
occasionally make sure that a particularly positive event takes place. Merely
to reaffirm the inhabitants's knowledge of their neighborhood: "Boy, this place
has to be the nearest thing to Heaven on Earth!"
I did not invent this Clan, it is detailed
in both the 1st and 2nd edition of The Vampire Player's Guide. Hopefully you
own them both, as the articles on roleplaying are not the same in both editions.
If not, go forth and expendify!
I did, however, rewrite it and added a few new angles on the three-eyed Clan.
Amongst those with whom I play Vampire: The Masquerade, there has been a general
bewilderment as to why anyone would want to be a Salubri. Even the most dim-witted
NPCs would have a hard time finding a purpose. The idea of a Clan of Healer-Philosophers
was great, but why turn them into a bunch of suicidal karma geeks?!?! Who would
want to be in search of the Path of Mercy, and then commit suicide when the
goal is finally attained. Especially since the world is so filled with Evil
which they could battle, and people who need the peace and healing the Salubri
bring. Try to imagine the damage a Salubri could do to the corrupted soul of
a Ba'ali with the Unburdening the Bestial Soul Power. The more I thought about
the potential of the Clan, the more I wondered about the way they were presented
in VPG. If the World of Darkness has so utterly corrupt and vile Clans as the
Setites and the Giovanni, and a Bloodline like the Ba'ali, why did it not have
a Clan committed to good, and the destruction of evil? I toyed with the idea
of making a secret sect of Salubri, who moved behind the scenes of the Jyhad
as does the Children of Osiris. Finally I read Eric S. Bertish's The Complete
History of the Ba'ali, which gave me the final ounce of inspiration I needed.
The Philosophies of the Salubri came into mind, as did the secret sects and
a thousand other concepts. I feel that the Salubri with this revision, has ascended
the geek- level they had been inhabiting until then, and made them more interesting.
Anyway, I have presented the The History of the Salubri to you and hope you
find it useful, and as enjoyable as I have. Comments and criticism are always
welcome. I have mixed my own imagination with equal parts of various White Wolf
products, a grain of reality, and parts of the Ba'ali article by Eric S. Bertish.
Fortunately WW has founded a tradition that each supplement merely represents
a point of view, and therefore supplements can be as inconsistent with earlier
products as they see fit. I have tried to structure the material of WW as good
as possible, but it is unavoi- dable that a few inconsistencies will be present
owing to my personal view of things. But hey, that is half the charm of WW's
World of Darkness.
The History of the Salubri has been written and imagined by Kenneth Madsen and MADness Ventures Design Studio 1995. Ideas, material and illustrations published by White Wolf and other companies are of course trademarks and copyrights of said companies, and the use of their published material should not be seen as a challenge to these rights. I wish merely to contribute to the World of Darkness setting, and has written this material in a spirit of sharing, and have not attempted to earn any money from it.
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Para: La Biblioteca Vampiro
Bibliotecario: Santiago Giovanni