TOON: HOUSE RULES


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Here I will explain some house rules. Well, really I haven't tested any one of them (after all it doesn't matter, that's Toon!).

I don't know if there is any similar rule in any other book of Toon. My sources of Toon are limited (I only have Toon DeLuxe Edition and some files I've caught on Internet).


Skill reduction:
A character can reduce a basic skill and use the points substracted to buy other skills or Shticks. If you use them to buy Shticks, you must use the limit of two shticks for any character. E.g.: Fox Molder reduces his Resist Fast Talk skill (after all, he believes almost anything) which he has at a basic skill of 5 (he has got Smarts 5) at a new level of 2. Then he uses those 3 points to increase his Run skill by 2 points and his Fast Talk skill by 1 point.
Armours:
Well, it is not very usual that the characters use any suit of armour, but let's go. A leather armour absorb 1 point of damage and it doesn't reduce any skill. A chain mail armour absorbs 3 points of damage and it reduces by 1 point the following skills of Zip: Dodge, Jump, Run and Swim. A full plate armour absorbs 6 points of damage and reduces those skills by 3 points. Welcome to the party!.
Superpowers:
Ok, well, that's fine. We needed to parody the classic superguys theme. The characters can buy powers just like shticks, but they won't have the usual limit of two shticks for character and the second shtick (or the third, or...) won't cost +5 points, at least only in a Superguys world. The following are the shticks of Toon that can be bought like superpowers and their cost in points.

  • Change shape 5
  • Stretching 3
  • Coat of arms 4
  • Incredible strength 5
  • Hypnosis 5
  • Invisibility 5
  • Incredible luck 3
  • Teleportation 3
  • Incredible speed 6
  • Flight 4
    A power usable in others costs +2 points, like any usual shtick.

And now I will list new powers. I caught two of them from a file on Internet (Conjuring and Explosive body), and I've made the others up. It is a simple list of possible superpowers.

  • Armour 3,4 or 5: the character is so strong, fat or filthy that he has a natural armour. A character with Armour 3 absorbs 3 points of damage. With Armour 4 he/she would absorb 5 and with Armour 5 he/she would absorb 7 points of damage. There is no skill in this power(shtick). It works automatically.
  • Create bad luck 5: it's almost the anthitesis of the shtick of Incredible luck. Making a successful roll of the shtick of Create bad luck, the character can generate bad luck to everyone he wants in view range. The particular effect of this bad luck is left to the Animator's devious imagination. This shtick can be ignored with a successful roll of the shtick of Incredible luck. This power is obviously usable in others.
  • Incorporeal body 6: making a successful roll of this shtick, the character becomes incorporeal. When the character is incorporeal, he will be invulnerable to all damage and he won't attack anyone (obviously, he doesn't have a body right now). But he is still vulnerable to strong impressions, like fright or very very beautiful people (of the opossite sex). In these cases, the character must pass the roll of the shtick again or he will be corporeal again. If the character returns to his corporeal body inside of something solid, he will fall down.
  • Ray thrower 3 or 6: the character can throw rays (choose between rays of energy, sonic rays, electricity, laser, etc). Ray thrower 3 will throw a ray with 1D damage. Ray thrower 6 will cause 2D damage. The character must make a successful roll of the Ray thrower shtick like in the Fire gun skill.
  • Wall climber 3: a character with this shtick can climb over any surface like a spider. He must make a successful roll of this shtick to remain stuck to that surface. If the character rolls a dramatic failure he will fall and he will receive 2D damage (even if he only climbed a chair).
Atributes and character generation:
There are two usual ways to generate a character in Toon. You can roll 1D for each attribute or distribute 14 points between them. My idea is that you can roll 4D (four dices) and distribute the total between your attributes. Then the players will be able to generate characters more suitable to what they think they should be.


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