TOON: ADVENTURE IDEAS


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Here you can find adventure ideas in brief lines.


Fumbly party
The characters are guests in a party and they want to flirt with anything that moves (hey, male/female players, that's Toon!). But they don't know that the destiny is working against them... If they try to get off with somebody using some excuse (like intelligence, money, muscles, etc), his/her mate doesn't like that or he/she is better at it (more wealthy, stronger, smarter, etc). Extras: a lot of beautiful girls and handsome guys nicely dressed.

There can be only one
The PCs are heroes (or superheroes) and in an action as heroes they meet the old hero of the city, Duckman, in his brand-new Duckmovil ACME TM. Then it is chaos because Duckman can't stand any other hero in the city due to his overdeveloped ego.

Fighting for a lady (a vulgar and old stereotype)
Two PC fight each other to go with a girl (or guy if they are two female characters) to the graduation party.

The handsome
In PC's office/university/college, there is a guy (or girl) with a supernatural charisma (maybe Incredible beauty) that attracts all of the girls (or guys) in this place. And so, the poor PC are lonely, depressed and angry... So they begin to think about revenge. But they don't know he/she has got the Incredible luck shtick at level 9...

The necropolis of Anytown (soon, adventure for Toonquest)

Looking for the lost ark (adventure for The X-Toon-Files)
The PC are called to investigate the strange attacks of a hideous monster in a museum in Anytown... There they will find Indiana Bones, doctor in Archaeology, and, in the vault, surrounded by lots and lots of empty boxes, they will find the lost ark...

The case of Charles Sinister Ward (soon, adventure for The X-Toon-Files)

Mount Ever-rest (Ars Tragica adventure)

The characters are magi in the Covenant of Ever-rest. Their tower is located in the border of a steep ravine. It is curious but the tower seems bigger inside that on the outside.

A narrow road in the almost vertical ravine takes right to a great cavern under the foundations of the tower. There spends its (usually sleeping) Ignemvim, a terrible dragon.

The founders of the Covenant of Ever-rest, Bonny Clyde of Bunnysagus, Cafeaulait of Croissant, Piromaniac of Flammable and Mouseheart of Tremore, discovered a great magic source in that area, in the barony of Cherbud. It was in fact the cavern of Ignemvim.

After some fruitless intents to dominate the dragon (with not very healthy results), they were able to put the dragon to sleep with a great magic object: Mordenkainen's teddy bear. With such a relic the dragon spends most of its time sleeping, although when it wakes up it brings all kind of disasters and calamities to the magi that live in the covenant.

But one night a tragedy happens... somebody has stolen Mordenkainen's teddy bear! Although it is an teddy 2x2x2 meters somebody has fled with him concelaed by the night darkness (you'd wonder what fits in a pocket).

One of the guards saw the thief in the partial darkness of dawn, and he raised the alarm. Without the powers of the relic, the dragon can wake up at any moment, and the magi don't really want find him under those conditions...

The area: near the tower of the alliance, there is a faerie forest inhabited by mystic creatures always with desires of amusement. It is a very dangerous place for a magi because they are usually the best victims in the jokes of the fairies...

The town of Bellacone is some leagues away, replete of dumb mundanes dumber than stones. Dumbness which gives them a resistance base to magic of 5. There is also a small church of the Holy Fun in this town, replete of monks and nuns making parties and similar things.

Baron Dandy's castle is near the town. He's not a very popular character among the magi because he has the bad habit of sending legions of soldiers to invade their tower from time to time.

The story: who did steal the bear? Vixye the Kitsune, a faerie of tremendous powers and anxious of making fun of the magi of Ever-rest.

Using her metamorphosis and shapechanging abilities, she seeks to make the magi follow her for the whole barony.

Take the aspect of a beautiful little shepherdess she'll guide them towards the town, the temple and the castle, and from there back to the covenant on time (on time?) of returning the plush to Ignemvim again before it wakes up...


Name: Vixye
Species: kitsune
Natural enemies: magi
Beliefs and goals: make fun of magi and all their henchmen.
Hit points: 12

Muscle 2Chutzpah 4
Break down door2Fast talk7
Climb7Pass/detect shoddy goods4
Fight7Sleight of hand4
Pick up heavy t22Sneak9
Throw9
Zip 4Smarts 4
Dodge9Hide/Spot hidden9
Drive vehicle4Identify dangerous thing7
Fire gun4Read7
Jump7Resist Fast talk9
Ride4See/hear/smell7
Run9Set/disarm trap4
Swim7Track/cover tracks4
Powers:
Metamorphosis9
Incredible beauty9
Charm toon9
Create fire and/or lightning7


Name: Ignemvim
Species: dragon
Natural enemies: magi
Beliefs and goals: sleep. Flatten anyone who dares not to let him sleep.
Hit points: 20

Muscle 6Chutzpah 4
Break down door6Fast talk4
Climb7Pass/detect shoddy goods4
Fight9Sleight of hand4
Pick up heavy thing6Sneak4
Throw6
Zip 3Smarts 2
Dodge7Hide/Spot hidden2
Drive vehicle3Identify dangerous thing2
Fire gun3Read2
Jump3Resist Fast talk9
Ride3See/hear/smell2
Run7Set/disarm trap2
Swim3Track/cover tracks2
Powers:
Incredible strength9
Fire breath (damage 2D)7
Armour (scales)3
Flying9


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