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Here I will put ideas for some cartoon series of Toon.
This series has got a fur-raising theme. The characters are investigators and professional eliminators of ghosts, goblins, monsters, undead (they don't pay taxes), aliens, IRS, politicians and other horrible beings.
In each episode, the characters face terrible menaces of an unknown origin. The worst of those is to pay the bills.
Place: an old building, gloomy, dark and with leaks. A library of esoteric themes (e.g. the book "How to understand the tax laws" and the famous and infamous "Necro-comical"). A technical laboratory full of strange devices that explode without previous notice. A chemical laboratory where lots of potions bubble (of course, all the potions have wrong labels).
Extras: the scientific specialist is Scotti Coyote. The specialist in magic and other supernatural themes is Dr. Herbert Rosenthal. Recently Poker the magician joined the team. He is a specialist in magic and sleight of hand, more serious than Dr. Rosenthal (well, even a stone is more capable than Dr. Rosenthal). The pet of the team is a cat named Coward, with an general acute phobia.
Items: err, what useful atomic ray guns to desintegrate creatures of the night! (1D damage). Scotti is working hard on a prototype of a big atomic ray gun (2D damage), a big weapon, that will weight A LOT and work fortuitously.
Let's talk a little about the Necro-Comical again. It's a book full of bad jokes about horrible and obscene beings from another dimension (at least, that is what Dr. Rosenthal says). It is suposed to have terrible spells, althought the doctor flatly denies it.
The characters: I won't describe any PC of course. They are only NPC althought they can be played like PC.
| Muscle 2 | Chutzpah 2 | ||
| Break down door | 2 | Fast talk | 9 |
| Climb | 2 | Pass/detect shoddy goods | 2 |
| Fight | 2 | Sleight of hand | 2 |
| Pick up heavy thing | 2 | Sneak | 5 |
| Throw | 2 | ||
| Zip 4 | Smarts 6 | ||
| Dodge | 7 | Hide/Spot hidden | 6 |
| Drive vehicle | 7 | Identify dangerous thing | 7 |
| Fire gun | 4 | Read | 7 |
| Jump | 4 | Resist fast talk | 9 |
| Ride | 4 | See/hear/smell | 7 |
| Run | 7 | Set/disarm trap | 9 |
| Swim | 4 | Track/cover tracks | 6 |
| Shticks: | |||
| Incredible luck | 5 | ||
| Muscle 2 | Chutzpah 4 | ||
| Break down door | 2 | Fast talk | 4 |
| Climb | 2 | Pass/detect shoddy goods | 9 |
| Fight | 2 | Sleight of hand | 4 |
| Pick up heavy thing | 2 | Sneak | 6 |
| Throw | 2 | ||
| Zip 2 | Smarts 6 | ||
| Dodge | 5 | Hide/Spot hidden | 9 |
| Drive vehicle | 2 | Identify dangerous thing | 9 |
| Fire gun | 3 | Read | 9 |
| Jump | 2 | Resist fast talk | 9 |
| Ride | 2 | See/hear/smell | 7 |
| Run | 3 | Set/disarm trap | 9 |
| Swim | 2 | Track/cover tracks | 6 |
| Muscle 4 | Chutzpah 1 | ||
| Break down door | 4 | Fast talk | 1 |
| Climb | 7 | Pass/detect shoddy goods | 1 |
| Fight | 4 | Sleight of hand | 1 |
| Pick up heavy thing | 4 | Sneak | 5 |
| Throw | 4 | ||
| Zip 6 | Smarts 3 | ||
| Dodge | 9 | Hide/Spot hidden | 3 |
| Drive vehicle | 6 | Identify dangerous thing | 9 |
| Fire gun | 6 | Read | 3 |
| Jump | 6 | Resist fast talk | 3 |
| Ride | 6 | See/hear/smell | 9 |
| Run | 9 | Set/disarm trap | 3 |
| Swim | 6 | Track/cover tracks | 3 |
| Shticks: | |||
| Incredible speed (only when he sees a monster) | 5 | ||
| Muscle 3 | Chutzpah 3 | ||
| Break down door | 3 | Fast talk | 5 |
| Climb | 3 | Pass/detect shoddy goods | 3 |
| Fight | 6 | Sleight of hand | 9 |
| Pick up heavy thing | 3 | Sneak | 3 |
| Throw | 2 | ||
| Zip 4 | Smarts 4 | ||
| Dodge | 7 | Hide/Spot hidden | 4 |
| Drive vehicle | 4 | Identify dangerous thing | 5 |
| Fire gun | 5 | Read | 5 |
| Jump | 4 | Resist fast talk | 9 |
| Ride | 4 | See/hear/smell | 5 |
| Run | 4 | Set/disarm trap | 4 |
| Swim | 4 | Track/cover tracks | 4 |
| Shticks: | |||
| Conjuring | 5 | ||
This series has got a heroic fantasy theme (sword and sorcery, or fumbling with swords and turning your friends into toads). It takes place in the magical and mystical world of Glee-ranth. The state-of-the-art technology is the dummies. The characters can be hyoomans, elves, dwarves, trolls, ducks and all those kind of silly species to which we are used to.
In each episode, the characters go down to gloomy dungeons full of random traps, where they find whole mountains of treasure, magic unidentified potions, magic objets without warranty and, of course, horrible monsters.
Places: a little town, with a smithy, a little magic shop, an inn (of course, what could a heroic fantasy series be without an inn?), etc.
Extras: let's see two or three bad guys.
| Muscle 5 | Chutzpah 4 | ||
| Break down door | 5 | Fast talk | 4 |
| Climb | 7 | Pass/detect shoddy goods | 1 |
| Fight | 9 | Sleight of hand | 4 |
| Pick up heavy thing | 5 | Sneak | 7 |
| Throw | 4 | ||
| Zip 3 | Smarts 2 | ||
| Dodge | 4 | Hide/Spot hidden | 7 |
| Drive vehicle | 3 | Identify dangerous thing | 2 |
| Fire gun | 7 | Read | 2 |
| Jump | 3 | Resist fast talk | 2 |
| Ride | 3 | See/hear/smell | 5 |
| Run | 7 | Set/disarm trap | 5 |
| Swim | 3 | Track/cover tracks | 2 |
| Muscle 6 | Chutzpah 3 | ||
| Break down door | 7 | Fast talk | 3 |
| Climb | 7 | Pass/detect shoddy goods | 3 |
| Fight | 9 | Sleight of hand | 3 |
| Pick up heavy thing | 7 | Sneak | 4 |
| Throw | 7 | ||
| Zip 3 | Smarts 2 | ||
| Dodge | 5 | Hide/Spot hidden | 5 |
| Drive vehicle | 3 | Identify dangerous thing | 2 |
| Fire gun | 3 | Read | 2 |
| Jump | 5 | Resist fast talk | 7 |
| Ride | 3 | See/hear/smell | 2 |
| Run | 7 | Set/disarm trap | 2 |
| Swim | 3 | Track/cover tracks | 5 |
| Muscle 2 | Chutzpah 2 | ||
| Break down door | 2 | Fast talk | 7 |
| Climb | 2 | Pass/detect shoddy goods | 2 |
| Fight | 2 | Sleight of hand | 2 |
| Pick up heavy thing | 2 | Sneak | 4 |
| Throw | 2 | ||
| Zip 2 | Smarts 6 | ||
| Dodge | 9 | Hide/Spot hidden | 7 |
| Drive vehicle | 2 | Identify dangerous thing | 9 |
| Fire gun | 2 | Read | 7 |
| Jump | 2 | Resist fast talk | 9 |
| Ride | 2 | See/hear/smell | 7 |
| Run | 9 | Set/disarm trap | 6 |
| Swim | 2 | Track/cover tracks | 6 |
| Shticks: | |||
| Conjuring | 7 | ||
| Hat of many things | 7 | ||
| Change shape (usable on others) | 7 | ||
Ars Tragica is a magical medieval campaign set in my ToonQuest game. You can easily translate some of this stuff to a Dungeons and Toons game (I can't! I only have Toon Deluxe edition!), or play it as a separate campaign. Who cares? That's Toon!
The Disorder of Hermes is an ancient order of magi in a world filled with mysteries, magic, dangers and silliness. It was founded more than 1 century ago (or two) by Hermes Fumbler Smith Jr., a so-called mage with an innate ability to cause problems, botch spells and make enemies. His administrative skills weren't much better, and so the Order of magi he dreamt in became less than a bunch of magi causing mayhem. That's how the Disorder of Hermes was born.
The Disorder faces many dangers. Mundanes (non-magi people) doesn't love them much. Nobility doesn't invite them to their pompous jousts. Holy people of the Holy Fun Church think they are atheistic boring people. Most fay people think they are funny, at least as the target of their jokes! Magical creatures hates them because magi are always looking for ingredients for their magic potions and spells... they are so unpopular that they can't usually stand themselves!
Houses of The Disorder of Hermes: there are 13 houses of magi in the Disorder. Every house shares some particular idiosyncrasy, magical attitudes and flaws as well.
Spells and other funny stuff: spells in this magical campaign setting are similar to shticks but not very much. They aren't as expensive to buy but they can be used a limited number of times each day.
Of course, any character can buy shticks if he can pay the price. The typical limit of two shticks per character still applies, with the added cost of +5 points to the second shtick.
Only magician characters (except Mesmerizer magi) can buy spells. A magi can buy a maximum of 4 spells at his/her creation.
Some spells are cheaper to some houses, although any magi can buy any spell. Any usual spell asociated to a house is worth 1 point less than normal to magi from that house.
A spell works like any shtick (base skill level 5), but can only be done 1D times a day.
Any not instantanous spell has a basic duration of 1 turn. They can be made last longer with an added difficulty of +1 per extra turn.
Spell list (modified shtick list):
| Bag of many things | Create stuff (3 pts.) |
| Change shape | Metamorphosis (3 pts.) |
| Detect item | Find the item (1 pts.) |
| Flying | TWA (2 pts.) |
| Hypnosis | Charm furry (3 pts.) |
| Incredible speed | Hasty mage (3 pts.) |
| Incredible strength | Conan's big brother strength (3 pts.) |
| Invisibility | See-me-not (3 pts.) |
| Pet or sidekick | Create familiar (permanent) (2 pts.) |
| Stretching | Flabby mage (2 pts.) |
| Teleport | From here to there (3 pts.) |
| Armour | Stone fur (2,3 or 4 pts.) |
| Create bad luck | Curse (3 pts.) |
| Incorporeal body | Ghost mage (3 pts.) |
| Ray thrower | Create fire/lightning/etc. (2 or 3 pts.) |
| Wall climber | Spider mage (2 pts.) |
| Leap | Froggy mage (2 pts.) |
| Emit weird/scarry shadows | Create illusions (3 pts.) |
| Furball fall | Furather fall (2 pts.) |
| Un-natural covering | Grow silly things (2 pts.) |
| Repulsive smell | Repulsion (3 pts.) |
| Dance fever | Uncontrollable dancing mage (3 pts.) |
| Mimic | Elvis impersonator (3 pts.) |
| Conjuring | Create anything (4 pts.) |
| Explosive body | Nova spell (2 pts.) |
| Incredible beauty | Charisma (3 pts.) |
| Lycanthropy | Weresomething (2 pts.) |
| Attract monsters | Summon uglies (2 pts.) |
| Verbal boggle | Confusion (3 pts.) |
| Skill boost | Skillful mage (3 pts.) |
| Really really bad breath | Fire breath (3 pts.) |
| A spell usable on others is worth 1 point more. | |
Saving throws:
Who said magic was almighty? No, no. Every target of a magic spell has a slight chance of resisting its effects. The usual difficulty is 2 with 2D. Extreme dumbness makes its possesor tougher against magic! In this cases they have usually a base score of 5.
Holy men/women/furries are even more resistent. They have a base score of 7.
Magical or mystical creatures are as resistent to magic as holy people.
And, what about magi? They have a basic score of 2+(Chutzpah or Smarts, whatever the higher)-(Chutzpah or Smarts of the magi who casts the spell).
Just a note about the Holy Fun Church: they are people who follow the teachings of the Almigthy Al, who preaches that fun is good and has to be looked for by any healthy man. They are a cross between hippies, Hare Krisnha and californian surfers.
Just another needless note: you can find a short adventure based in this setting in the adventures section!