Here you can find a few AD&D FUDGE characters that I've been testing lately. I've tested them
mainly in CLN Esencia 2000 (a big local RPG Con), and with them I'm testing both the system of FUDGE and the conversion to FUDGE-AD&D I am working in.
ABOUT FUDGE
Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of Fudge are available on the internet at
http://www.fudgerpg.com and in book form from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributes and skills, many more are possible with Fudge. Every Game Master using Fudge is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with Fudge copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of Fudge, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.
DISCLAIMER
The following materials based on Fudge, entitled Mystara Characters by FUDGE, are created by, made available by, and Copyright (C) 2000 by Jorge Arredondo, and are not necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan O'Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright (C)1992-1995 by Steffan O'Sullivan, All Rights Reserved.
Adrian Bark
Adrian is a young lupin adventurer (the lupines is a race of canine humanoids that mainly live as nomads in the moors of the Known World), follower of the Immortal Thor like his father before him. As a wandering cleric of Thor, he's traveled around the world living lots of adventures, helping those he found worthy of his help and facing diverse supernatural creatures.
At this moment he has joined a group of adventurers in search of glory, following Thor's example,
although its loyalty to the group is true.
| Atributes |
| Reasoning | mediocre | (Lupin: fair) |
| Perception | good |
| Willpower | fair | (Lupin: good) |
| Strength | good (+1 x Gift of Thor) | (Lupin: fair) |
| Agility | good |
| Health | good |
| Clerical magic: 2 points |
| Healing sphere: good | (16 fatigue points) |
- Cure light wounds: mediocre difficulty (costs 1 PF)
- Slow poison: difficulty fair (costs 2 PF)
- Cure serious wounds: great difficulty (costs 4 PF)
- Heal critical wounds: great difficulty (costs 5 PF)
|
| All sphere: fair | (8 fatigue points) |
- Bless: mediocre difficulty (costs 1 PF)
- Combine: mediocre difficulty (costs 1 PF)
- Detect evil: mediocre difficulty (costs 1 PF)
- Purify food and drink: mediocre difficulty (costs 1 PF)
|
| Combat: 1 point |
| Light crossbow | mediocre | OF +1 |
| Shield | fair |
| Brawl | mediocre | OF -1 (0 with bite attack) |
| Warhammer | fair | OF +1, blunt |
| Lucern hammer | fair | OF +3, blunt/edged, two handed |
| Dodge | fair |
| Knowledge: 1 point |
| First aid | fair |
| Literacy | mediocre |
| Medicine | mediocre |
| Arcane lore | mediocre |
| Theology | mediocre |
| Speak lupin | (automatic) |
| Speak common Thyatian | mediocre |
| Scouting/Outdoor: 1 point |
| Camping | mediocre |
| Survival | mediocre |
| Tracking | mediocre |
| Hunting | mediocre |
| Woods lore | mediocre |
| Move quietly | fair |
| Gifts (* automatic gifts) |
| Detect werewolves | superb * |
| Detect other lycanthropes | poor * |
| Detect invisible or ethereal creatures | poor * |
| Superb smell and hearing * |
| Infravision 18 meters * |
| Turns undead * |
| Danger sense |
| Veteran (combat group) |
| Faults (* automatic faults) |
| Vulnerable to smell & sound attacks * |
| Social stigma (non human) * |
| Vow (cleric of Thor) * |
| Loyal to companions |
| Sincere |
| Equipment |
| Backpack |
| Tinder and steel |
| Thor's holy symbol |
| Warhammer |
| Lucern hammer |
| Medium shield |
| Chainmail (DF +3) |
| Open helm |
| Travel rations (1 week) |
| First aid "kit" |
| Winter blanket |
| Wineskin |
Note: given the quantity of equipment he carries and his non excessive strength,
his movement actions are penalized with a -1, besides getting tired more quickly.
Gunther Brightaxe
Gunther is an exiled dwarf of his homeland in Rockhome for reasons that he doesn't reveal not even to
his closer ones. He left his land with more or less what he had in his hand (including a full set of armor
and a wide panoply of weapons) and he ended up joining a group of wandering adventurers offering his combat
abilities for a part of the booty.
(Presumably Gunther was a guardian or soldier of some type but he failed in its duty and he tries to
purge his dishonor in combat, without worrying him too much if he lives or he dies.)
| Atributes |
| Reasoning | fair |
| Perception | mediocre |
| Willpower | good |
| Strength | great |
| Agility | fair |
| Health | good | (Dwarf: fair) |
| Combat: 3 points |
| Battle axe | great | OF +4, edged, two handed |
| Shield | fair |
| Brawl | good | FO -1 |
| Light mace | good | OF +1, blunt |
| Throwing hammer | fair | OF +1, blunt |
| Dodge | good |
| Dagger | fair | OF +1, edged |
| Throwing dagger | fair | OF +1, edged |
| General skills: 1 point |
| Evaluate goods | fair |
| Literacy | fair |
| Legends | mediocre |
| Speak own language | (automatic) |
| Speak common Thyatian | mediocre |
| Profesional skills: 1 point |
| Armorer | fair |
| Smithy | fair |
| Masonry | fair |
| Carpentry | mediocre |
| Gifts (* automatic gifts) |
| Resistant to poison * |
| Magic resistance * |
| Infravision 18 meters * |
| Innate subterranean direction * |
| Tough hide |
| Wealthy (in equipment) |
| Faults (* automatic faults) |
| Most magic objects fail when used by dwarves * |
| Scale -1 * |
| Blunt and tactless |
| Secret |
| Equipment |
| Plate mail (DF +4) |
| Battle axe |
| Open helm |
| Dagger |
| Mace |
| 3 throwing hammers |
| Backpack |
| Tinder and steel |
| Travel rations (1 week) |
Note: given the quantity of equipment he carries and his non excessive strength,
his movement actions are penalized with a -1.
Far Ytron, Halfling thief by Xoota
Far is a halfling that since childhood, due to his great skill to make acrobatics, and his appearance
of a circus dwarf, became the main attraction of the traveling circus "Dumb oooh", con' circus that
recruited him (or they kidnapped him) when he was still a child, and since that day Far wanted to escape.
Far was trained to carry out authentic acrobatic maneuvers, besides being able to make pillages in the
small towns without being noticed. One day, a group of adventurers saw that his qualities could serve them
in the group, and that same day Far escaped, joining that group of adventurous, in which he was well welcomed.
| Atributes |
| Reasoning | fair |
| Perception | good |
| Willpower | good |
| Strength | mediocre |
| Agility | great |
| Health | fair |
| Athletic/Manual Dexterity skills: 2 points |
| Acrobatics/Tumbling | fair |
| Aerial acrobatics | fair |
| Team acrobatics | fair |
| Balance | good |
| Climb | good |
| Move quietly | good |
| Covert/Urban skills: 2 points |
| Pick pockets | good |
| Pick locks | good |
| Detect traps | fair |
| Disarm traps | fair |
| Detect lies | fair |
| Infiltrate | fair |
| Speak own language | (automatic) |
| Speak common Thyatian | mediocre (as a present) |
| Combat: 1 focused point |
| Sling | good | FO +1, blunt |
| Dagger | mediocre | FO +1, edged |
| Gifts (* automatic gifts) |
| Move quietly +3 * |
| Night vision |
| Quick reflexes |
| Faults (* automatic faults) |
| Scale -2 * |
| Practical joker |
| Impulsive |
| Equipment |
| Light leather armor (DF +1) |
| Dagger |
| Sling |
| Backpack |
| Tinder and steel |
| Travel rations (1 week) |
Lotar the spy, by Yago
Lotar was a human spy serving the elf king Estlor I, of the missing Kingdom of Alfheim, clever enough as
to infiltrate in what became that territory under the control of the shadow elves.
As spy he took charge of topics like examining the strength, problems and internal disagreements of
Aengmor (the old Alfheim) till the shadow elves were expelled in turn of there for heir own brothers and
sisters who had never left the underground world. The expelled shadow elves took refuge in the human
Kingdom of Karameikos, where their cousins of Alfheim had taken refuge previously.
In spite of their past actions, Estlor I allowed them to stay, after being sworn loyalty to him by its
queen the Radiant Princess Tanadeleyo, in exchange for protection and a home.
With that peace treaty Lotar began to see that the things would not go so well for him anymore. Little
time after signing the treaty it was known that the shadow elves had been eliminating (in a sign of good
faith) some "hostile elements towards their new allies", so Lotar decided to disappear for a while, lest
their "dear" elves of Alfheim decided to follow that example.
So now Lotar travels for the continent trying to go unnoticed and having present that he's still to the
service of Alfheim, so if they found him they could commend him a mission... if they are not very annoyed
because he's been in unknown whereabouts without giving explanations...
| Atributes |
| Reasoning | great |
| Perception | good |
| Willpower | good |
| Strength | mediocre |
| Agility | fair |
| Health | mediocre |
| Covert/Urban skills: 3 points |
| Shady contacts | fair |
| Disguise | good |
| Climb | mediocre |
| Forgery | fair |
| Pick locks | fair |
| Find hidden | good |
| Inflitraten | great |
| Move quietly | good |
| Tailing | mediocre |
| General skills: 1 point |
| Long sword | mediocre | FO +3, edged |
| Dagger | mediocre | FO +1, edged |
| Speak common Thyatian | (automatic) |
| Speak elven (Alfhiem/Erewan dialect) | fair |
| Speak elven (shadow dialect) | fair |
| Literacy | fair (as a present) |
| Dodge | mediocre (as a present) |
| Gifts |
| Good memory |
| Charisma |
| Contacts |
| Faults |
| Duty (though they haven't requested his services since the peace treaty, it won't be any good when he's finally found) |
| Obese (but he has Charisma, is a nice fatty one) ;) |
| Secret (is an "ex"-spy) |
| Equipment |
| Light leather armor (DF +1) |
| Dagger |
| Long sword |
| Backpack |
| Tinder and steel |
| Travel rations (1 week) |
Wilfred Arcanum
Wilfred is a wizard of the school of magic of Krakatos, a real thyatian endowed with a great intelligence
that nevertheless takes him to digress inwardly on wide topics, like irrelevant philosophical questions, for
not saying boring...
Quite bored of all the time he's spent in the laboratory learning magic, he decided to abandon the
security of Krakatos temporarily and to increase his magic skill through first hand experience, together
with a group of adventurers to which he managed to join.
| Atributes |
| Reasoning | great |
| Perception | fair |
| Willpower | mediocre |
| Strength | mediocre |
| Agility | fair |
| Health | great |
| Scholarly magic: 3 points |
| Invocation school: good | (16 fatigue points) |
- Magic missile: mediocre difficulty (costs 1 PF)
- Shield: mediocre difficulty (costs 1 PF)
- Web: mediocre difficulty (costs 2 PF)
- Fireball: good difficulty (costs 3 PF)
|
| Minor/Major adivination school: fair | (8 fatigue points) |
- Detect magic: mediocre difficulty (costs 1 PF)
- Detect undead: mediocre difficulty (costs 1 PF)
- Detect evil: mediocre difficulty (costs 1 PF)
- Read magic: mediocre difficulty (costs 1 PF)
|
| Alteration school: good | (16 fatigue points) |
- Feather fall: mediocre difficulty (costs 1 PF)
- Shocking grasp: mediocre difficulty (costs 1 PF)
- Spider climb: mediocre difficulty (coste 1 PF)
- Continual light: fair difficulty (costs 2 PF)
|
| Conjuration/Summoning school: fair | (8 fatigue points) |
- Armor: mediocre difficulty (costs 1 PF)
- Melf's acid arrow: fair difficulty (costs 2 PF)
|
| Combat: 1 point |
| Brawl | mediocre | FO -1 |
| Dagger | fair | FO +1, edged |
| Staff | fair | FO +2, blunt, two handed |
| Dodge | fair |
| Conocimientos: 1 point |
| Literacy | fair |
| Arcane lore | fair |
| Herb lore | fair |
| Speak common Thyatian | (automatic) |
| Zoology | mediocre |
| Gifts |
| Pain tolerance |
| Never gets lost |
| Faults |
| Frightens animals |
| Absent-minded |
| Equipment |
| Backpack |
| Tinder and steel |
| Travel rations (1 week) |
| Dagger |
| Staff |